Transcendence art assets + (looking for input)A

A place to discuss mods in development and concepts for new mods.
Djohaal
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Now to a touchier issue. To orthographic or to not orthographic?

Here are two iconic structures from george's assets that look evil in ortho projection:

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The reason some engine effects don't align up in all rotations is because the ships are rendered in perspective view and that leads to some approximation of the exhausts when they rotate. Orthographic rendered assets would solve that problem, but would look weird to people who are used to the traditional perspective.

In other news I discovered this while rendering and importing the britannia to the game. Also released it as a playership:

http://xelerus.de/index.php?s=mod&id=960

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Aury
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Nice job with the britania

I'm not an ortho fan myself, especially not on big renders. Small things like ships in naev are definitely passable, but getting up to the scale of even moderately sized 256x256 sized renders it looks really wonky (re: viruk's large size renders).
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Djohaal
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In sync with the needs of sandbox mod, here's a brand new ares freighter. Still to be properly scaled.


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shanejfilomena
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Djohaal wrote:In sync with the needs of sandbox mod, here's a brand new ares freighter. Still to be properly scaled.


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ANOTHER : wow!!!!!!!!!

P.S. in my latest mod post I used your Britannia in testing and screen shot : thought it was nicer then my usual cruiser in the screenshot :)
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Ttech
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I'm loving the graphics the only issue is that the CSC engines in the glamour shot kinda look like those lights on older jets. Otherwise every one of these graphics is huge and awesome. Nice work! Keep it up.
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