I was wanting to Blend the two together but the game has resisted everything today;
which is compounded by my minor hurting from hauling firewood....so I will return to Rogue as a seperate entity and try to get it working properly: i KNOW the Pratt D Pirates were a little too tough, I wanted them to be but I had no realization I made them 3 and 4x stronger for the entire game ( i had made them for the shipping company, I never thought of them as regular pirates even if they came up in the systems as such )
I will Nerf them out and cut a few ship battle options between Rogue and Fleet : I know they can get pretty hard on the CPU, but after the creation of Dynamic systems: Rogue Command was nothing but a good attempt to replicate the ideal of free will that RPC perfects
** yes, Pratt D Pirates is named for a thieving friend from school....well, not really a thief...more a business lady with no interest in buying her inventory.......( she was a real interesting girl )
Rogue Command and Corporate Contracts
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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- Militia Captain
- Posts: 614
- Joined: Wed Mar 02, 2011 7:45 pm
- Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)
...is she a Calamity Jane of sorts?
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......