cheat code thing

A place to discuss mods in development and concepts for new mods.
sdw195
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new version V.70

commands new/changed

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fuel: unlimited fuel
wman: make the targeted ship your wingman
HALP: what you need, when you need it, (halp [number] [number2] ) toggle on/off 99 max, chose a ship 1 deimos 2 aquilla 3 ranx dred 4 phobos 5 worldship 6 sentinel nil britannia
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
FishInSpace
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Hi sdw195.

I think you've done an awesome job on the Cheat-Mod.
The command that captivated me most, however, was the '(halp)' command.
For me, it seemed to make transcendence less lonely. [The latest version at the time was V.65, thus (wman) had not yet existed]

As a result, I had been working for the past month tweaking and extending the functionality of the wingmen-based portion of the cheat mod.
If you're interested, I'll post what I have worked on so far, and if you like any, I'll share the source code for whatever sections interest you, in case you would want to use any of the code for your next Cheat-Mod version.
sdw195
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O.o i would love to see what you came up with!!

pm me or find me on irc (click me, I'm a link) most days form 8pm utc to 5am utc

also,

Welcome to the Transcendence forums FishInSpace :D
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
FishInSpace
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Attached a .zip file containing two text-files: the modified cheat code, and a copy of the PM as an informational reference of its operation.
__________________
Fleet Commands:

(ace)
(aid)
(hire)
(mule)
(stash)
(warp)

All of the functions have self-contained help instructions. Simply enter any of the commands without parameters to learn how-to-use.

There is one more function I had forgotten to mention in the PM.
(findwaldo) is a sister function to (warp).
(findwaldo) reveals stations on the map to give players an idea of where they would be (warp)ing to.

__________________

It should be noted that ace-fleet-#14, (ace 14), produces a modified Star Carrier [not to be confused with an actual ship-mod; it is merely a regular Star Carrier outfitted with new equipment upon its creation.]. (ace) assigns a custom-name to these Star Carriers, chosen randomly from {Fish-CSC George Moromisato, Fish-CSC sdw195, Fish-CSC FishInSpace}. If you dislike the use of these custom names, you may modify/remove them via source-code.

_________________
Navigating the Source-Code:

The fleet-source-code begins where the (wman) source code ends.
Find: "setq ace" in your text-editor to jump to this location.

Structure______
{Cheat Codes
Entities . . .
. . .
Original Commands . . .
. . .
(wman) . . .

(ace) . . .
(aid) . . .
(hire) . . .
(mule) . . .
(stash) . . .
. . . 14 Sub-Functions used by (ace) . . .
. . . FishFleet-Framework . . .
(findwaldo) . . .
(warp) . . .

. . .
. . . last original Cheat Code commands . . .
. . . Overlays/Miscellaneous
}
sdw195
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wow, amazing, i think a module named fishy-fleet would fit in quite well :D
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
sdw195
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Updated to V.75 at 287 downloads,

new/changed commands

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domxp	(domxp [num]) adds [num] your domina xp, if used without a number, it displays domina level and xp data
domlvl	(domlvl [num]) sets your domina level, only usage is when wanting to lower ones level, as domxp automatically raises levels when xp is modified
dompower	toggle on/off gives you almost unlimited domina powers
domatt	(domatt [Number]) adds to the sisters Attitude towards you (only use if you know what your doing)
timestop	(timestop) toggles on/off stops time for everything but you
gate2	(gate2 [“name”]) use (gate2) for more info

Commands made by Fishinspace!!

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more	(more ”[Name of Item]”), adds items to your cargo hold by name
warp	 (warp [Optional: Number]), Type (warp) to retrieve a list of possible destinations. Each destination has a number. To list enemy stations, use (warp 'E)
findwaldo	(findwaldo), maps all stations in current system
ace	(ace [Ship Choice] [Optional: Number]) To learn how to use, simply type ”(ace)” with no parameters, and instructions will appear in the debug screen
aid	(aid [Optional: Fleet Choice] [Optional: New Escort-Fleet Name] [Optional: Perimeter Size]) Assigns an (ace) fleet to escort a targeted ship. Check (ace) or (aid) for more info
hire	(hire [Optional: Number]), Assigns a selected ship as a wingman. If [Number] is specified, (hire) will instead clone that many of the targeted ship and assign the clones as wingmen..
mule	(mule [Number] [Optional: Mule Type]) Creates however many regular mules are specified in [Number]. There is only one optional [Mule Type] 1 = A super tough mule
stash	(stash [Number]), [Number] is the index of the mule to retrieve
get it Here
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
sdw195
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O.o am i the only one reading this topic??
anyway just about to update, later tonight!
stay tuned!!
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
sdw195
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Updated to V.80 new commands include
Install lists items in hold that are installable, use (install ##) to remove them
remove lists items installed that are removeable, use (remove ##) to remove them
armor lists armor in hold that are installable, use (armor ##) to install them, Will replace all armor, and spawn extra pieces if needed
perma gives you perma life, your shield and armor will take damage, but you wont ever die, your results may differ
F (F number

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 ) getting tired of typing long command, well now you can save them, eg (f 1 (shld)) to save it, and (f 1) to toggle shld, will work across ALL saves

and from Fishinspace 
fort	 (fort '[Name of station]) lists stations with that name, use (fort ##) to spawn them

it uses the new  unvSetExtensionData and unvGetExtensionData functions to save data to the new storage.xml file, requires 1.08a 
get it [url=http://xelerus.de/index.php?s=mod&id=1009]here[/url]
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
sdw195
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Updated to V.85

added

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Fint	 (Fint (code) ) on game start run command, eg (fint (shld)) to save it, And when ever you start a new game you will start with shields loaded
FSint	 (FSint (code) ) on gate in run command, eg (fsint (findwaldo)) to save it, And when ever you gate to a system, it will be mapped
playerdrones	 (playerdrones ) create a drone from the popular mod by pm (playerdrones “name”) to list all with that name, then (playerdrones id) to create and switch to it
mapunv   maps the universe  


changed

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|restore|restores you armor, heals your shield and refules your ship, fixes Paralysis and display,  if a ship is targeted, it will repair all armor on it|

enjoy!

P.S. there is also a hidden weapon creation dockscreen, open cc_ENTITYS.xml go to line 236 and remove all the comments, use once per game due to me not having made dynamic typcreate unids when i did that :D
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Patupi
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Having an issue with a mod I'm making that used the debug console to generate a station to test the mod. sdw195 suggested I post here.

The code I put in my mod was virtually identical to that at the beginning of 'SmartTinkers':


<Globals>
(block Nil
(setq MakeFactory (lambda Nil
(sysCreateStation &stTeratonFactory; (objGetPos gPlayerShip))
))
)
</Globals>

and when you open the debug console and type in 'MakeFactory' this comes up... but no station :(

(lambda Nil (sysCreateStation 2039812 (objGetPos gPlayerShip)))

I even tried the Smart Tinker command just incase I was typing something wrong, but a similar error came up on that. Is it a mod conflict or something to do with the advances in the Transcendence version up to 1.08b since Smart Tinkers was made?

Any idea how to generate a station of your choice in 1.08b?
sdw195
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you need to type it with ( ) eg (makefactory) or just use the built in fort command (fort "part of station name") and then (fort ##) where ## is the number by the name of the station
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Patupi
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Do you mean type (makefactory) in the debug console? Or edit the mod to say (makefactory) in the .xml?
I tried the latter and it gave an error on starting Transcendence. I'm going to try the fort thing instead
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Patupi
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OK, the fort thing isn't a debug command? It's an xml code? Silly me just tried to run the console and type it in *DOH* I'll try again.
sdw195
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in the console, it must be (makefactory) but not in the xml

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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Patupi
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Thank you! Finally it works! I really appreciate the help.
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