cheat code thing

A place to discuss mods in development and concepts for new mods.
travbm
Miner
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Joined: Sat Feb 19, 2011 3:52 pm
Location: [email protected]

I don't use cheat codes I just add platinum cash cards and other items I want in the game by adding them to my ship at the start. I did it by getting a Test ships mod and adding stuff from a Transcendence file after using the trans data thing I downloaded or Transcendence.tdb file. Then I just cut an past items into the file and modify what I want. It will also work with light carrier ship mod.
Doing nothing here.
kanalje
Anarchist
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Posts: 2
Joined: Mon May 14, 2012 10:48 pm

Suggested cheat code:

decontaminate



My current save file spawns me at a stargate with 2 seconds before I die of radiation poisoning. :D ... :( ... :cry:
I can pause the game and bring up the console but neither 'perma' nor 'timestop' seems to do anything for me so if you could add a command that automatically removes all contamination that would be awesome.
sdw195
Militia Captain
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Location: Still looking for the csc Antarctica
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try restore, that should do it
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
kanalje
Anarchist
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Posts: 2
Joined: Mon May 14, 2012 10:48 pm

I had actually already tried

Code: Select all

restore


What I hadn't tried was doing it the right way which turned out to be

Code: Select all

(restore)
:)

Thanks man!!
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Cygnus.X1
Militia Lieutenant
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Location: Elysium Fields... I mean System
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Uhm, yeah, I'm cheating so I don't have to grind my way through the whole game after three spectacular failures on my test runs of my playership mod... :oops:

Anyway, (timestop) no longer appears to stop time in Trans 1.08g.

I'll update this post if I find anything else broken and I can't determine the cause to be PEBKAC related :D
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NithrilDark
Banned
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Joined: Mon Jul 30, 2012 11:01 pm

The old idea someone had for a self-replicating nanobot swarm with bad "this is raw material" coding. :P
If ind that idea interesting, hmmm, I think I will go with that. Maybe a bit of an A.I. "Hive Mind" attitude along with similarities between Pteravores and Ferians. Not even nanobots but biotechnology ships, kind of like tiny Wyverns or whatever that mod was called. Add in some general "swarm behavior" along with replication and maybe even evolution! Yeah! This could work!
sdw195
Militia Captain
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Cygnus.X1 wrote:Uhm, yeah, I'm cheating so I don't have to grind my way through the whole game after three spectacular failures on my test runs of my playership mod... :oops:

Anyway, (timestop) no longer appears to stop time in Trans 1.08g.

I'll update this post if I find anything else broken and I can't determine the cause to be PEBKAC related :D
yeah, i actually don't think it was ever working well, so, i might just remove it, we'll see ;)
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
murlocdummy
Anarchist
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Posts: 8
Joined: Mon Mar 11, 2013 10:16 am

Great. My game bugged out again, and I'll have to restart it AGAIN just so that I have the ability to continue it. At least it'll work this time with this cheat mod. Hopefully.
sdw195
Militia Captain
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Joined: Wed Nov 18, 2009 1:01 am
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well, it should work with any in progress game. since it is mostly function based :)
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
Rarglestump
Anarchist
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Posts: 3
Joined: Wed Feb 18, 2015 5:52 am

If anyone sees this, I'd appreciate some help with this mod. I was in a large fight with lots of friendlies present, and must have accidentally dealt the deathblow to a black market ship. Now the black market ppl want to kill me and I can't dock there. But the code (bmcrime) gives me a "nil" result, and (cleanslate) makes no difference. I've tested a bit, and after blowing up a commonwealth station, (cwcrime) gives me a "nil" as well even though docking will get me arrested. (cleanslate) does make those commonwealth crimes go away though, while not affecting the black market. (bmcrime "nil" 0) and (bmcrime nil 0) don't do anything either.

Not sure how this might affect things, but I was shipping a crate on a black market mission when they started hating me. But the mission is gone from my mission screen, and jettisoning the crate and redoing (cleanslate) doesn't stop them hating on me.

Also, on another note, is there a way for the mod to wipe the Korolov escort record clean after a failed mission? (cleanslate) doesn't help with that either.

Help please? Thanks.
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