removing certain random items from the game

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Betelgeuse
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The basic idea is sometimes you want to remove or make rarer (or more common) certain items based on code.
Some examples of this would be
a mod that randomly removes one damage type from randomly appearing.
a mod that got rid of fuel to make the player use only stations for refueling until the player got a fuel siphon.
a mod that simulates a new item coming on the market and getting popular

any thoughts on the use? Would the implementation be too bulky for modders to use (ie if you can't use the xml style frequency as a default)
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shanejfilomena
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the sales feature of a " popular item" sounds best : the rest just makes me sad : I would not want my freighter chasing fuel when that is what it does half the time anyway.

As authors of .xml we forget what it is like to actually fly those ships without tricks.

in the immortal words of the great War hero ( who was the only survivor ) " you go first, Ill catch up later "
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alterecco
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All of these can be implemented in a mod that checks a system upon entry and checks ships on creation. Perhaps the way of doing those checks should be steamlined? As it is right now it is quite a hassle to check for ship creation (unless there are some new events i forgot about)
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alterecco
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Ive opened this ticket to support modifying ships and stations on creation.
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Betelgeuse
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don't forget shanejfilomena one thing becoming more frequent means everything else becomes rarer and making one thing rarer makes every thing else more common.
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Prophet
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One use of this that comes to mind, would be to modify station inventories based on existing stations in the system.
eg: A system has 2 ice farms and a rasiermesser store. The code recognizes them and removes fuel (used by the farms) and rasiermesser weapons from any other station. The adds in some LUX foods to simulate an active economy.

Could be very interesting.
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shanejfilomena
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NOW it sounds better. :)

the framing of information is just as important as the information itself: now i can see how it would work and it sounds much more interesting.

initially it sounded like I would be digging around for fuel while a Tripoli was stalking my ship and i can not find a good weapon to fight it.

now, next time: we want pictures, some research data and graphs with pretty colors :) LOL :)
and someone to run errands while we ogle the pretty colors :)
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Ttech
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This kinda reminds me of the kernel module system modprobe and rmmod... Perhaps we can have a module allowed and backlist in some sort of configuration.
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