LeRouge : for 1.07a

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shanejfilomena
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I know it is " early " but I was asked to update Rogue Command for 1.07a and while I think it is too early to do that I have started LeRogue just the same : so far I have added Corporate Imprison trials : a punishment ship :) and adjusted some ideas of Piracy.

In the game the only ships that call pirate are freighters : which technically belong to Korolov based on the Piracy code BUT the Commonwealth arrest you: I think that is wrong: Korolov is Corporate, Corporate should arrest you.

However a few edits later commonwealth ships will also call pirate and the commonwealth will arrest you if your killing ships for fuel.
( the Ronin were the hard part because they also come as enemy ships : I did not do the borer ships : I am not sure if I want the ones from the 1.07a or put in another one yet.)

the only stations I have are a few copies from Stars and Sovereigns : the ice farm, armor, weapons and fuel stations because I liked the buying selling theme i had there so I just ran with them.

** excuse my bad typing I was cooking flounder on my woodstove:
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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so far . thanx to S&S I already had 1.07a 's behavior sorted out so I simply copied the systems so I could get the adventure started :)

Eridani holds no big battles, intentionally,
most of Rouge Command was never intentional battles, which was the attraction I had to it, except the Arcology was never really designed to be destroyed... of course it could be .. but by what? there is nothing built into the system with the power to destroy the Arcology so regardless of the " ondestroy" it remained the safest station in the game besides StartOn.

Security is Artificial, it does not exist in Nature..

I see where I can improve things so these are the " details" i am sorting
[LIKE] weapons on the star carriers and destroyers are Nerfed
[LIKE] the Armor is changed : basically the ships are Huge Wolfens :
the ships will put up a good fighting scene at the Arcology that can go on for awhile. The Arcology calls in Destroyers , the battle can drag out because nobody is really firing hi-powered stuff.
the Corporate Cruiser has an advantage but it will still take awhile.

I remember trying to take down a Ranx Dreadnaught with just missiles : took a few hundred.

I have adjusted a few stations to move into the 1.07a universe but not all of them, I was thinking I of doing a few things differently,
[LIKE] re-spawning : so far the Arcology will do it, but with destroyers on call, I do not think it will need the code often.
I wanted to move away from the re-spawn of friendly stations where I know I can just add them to a system.
[LIKE] the Rogue stations: I want them to do more... I think every one always wants more services or something out of a station.
but this is why we have lots of stations :)
I got to re-explore them "as is" then see if I can get them to "do more"
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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ok: the Rogue Command that was up for download has been removed: LeRogue will soon take it's place. I found so many mistakes in Rouge Command that I really hit myself at the sloppy way i did that : but I am still trying to learn the art of balance and when I did the Command and others I was still "into the god mods" i think.

LeRogue is different, very tame compared to the one it is replacing, 1.07a has things I do not want to distract the player from and, of course too much action in STK can kill the missions the player will try to take :
So, I got the Arcology into the battle but I also set it up so if the player is out on a mission, there will be something left when they return.

Alternate stations: yes, the Rogue stations "mirror" the Arcology but not exactly : they are war stations: if you want to go kill things, thats where you go :)
If the corporate Enclave gets destroyed at the Arcology, there is most likely one around the Rouge station in the outer system : being as I am trying not to do re-spawns I just added stuff : and I ALWAYS wanted to try to get the Rogues something close to the Arcology:
After experimenting I failed: the arcology base did not like being edited : so I resorted to making them a group of individual stations.
they even have individual names :)

the biggest thing about LeRogue is the Piracy thing, while it is not very hard to get arrested and loose your ship to Corporate or get in trouble with the Commonwealth : the Rogues are harder to get angry, if you kill their destroyers or stations they will want to arrest you.
as for missions: other then the ones built into STK militia : I have not thought up anything yet because I was trying to work out where the Rogues are going in this " future version" of 1.07a...so far: they orbit real nice..now I need them to dance....
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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I have returned the battle system Rontgen , which was originally for Rogue Command. the reason it never made it to Rogue command and came out later in the Princess is because I did not know how to fit it in ( with the adventure ), but with the Princess it fit nice.

in this incarnation you have a system basically meant for battling it out between two fortresses: the player can help or not :
the weapons are not as strong as point Juno in my opinion so the fighting can go on for awhile until there is a lucky shot.

However, the rogues have a " secret " the System Of Faith lies beyond the Quarantine ( still building that system ) ONLY saving the Rogue Command Base can get you there : or you are pretty nosey in other people's solar systems :) ( i hid the gate : or I am trying to hide it, experienced players are very knowledgeable creatures. )
The Government Fleet knows about the gate, but they will not tell the player where it is :(
If you do not save the Rogue base you can go on to finish the game " normal " or you can go after the System of Faith and see what i get in there waiting for you :)


for those of you that are trying the Letter of Marque.....bad news :
Rusty and the salvagers do not return, they only did a Single, not an Album :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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While testing a idea : it is Not strictly "my idea", many players think Charon should not be in the topology, others say it should not be so close to STK ;

I was testing the Idea i wanted of pushing it " outside " and you get a mission to go there from Korolov. I had trouble getting the player into Charon system , so I defaulted by just giving the player a Gem that takes then to the Charon Gate in Elysium ( and i think they would be smart enough to jump ?) .

Anyway: i was just testing the " decline " and ..well, I lost my ship to Corporate as a punishment for not taking the mission :
I WAS going to edit the Korolov stations in the adventure so that If the player does not clear the system once the station is destroyed: they get arrested :) ( will not do that ) that would be mean. I am Not mean, I am Evil : check out the Punishment ship : It's a Miner!!. :)
My Cruiser was taken from me and later was used by Korolov as an escort while I sat in the Miner watching it go by....
Last edited by shanejfilomena on Sat Apr 09, 2016 10:41 am, edited 1 time in total.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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Ok : the System of Faith is in: this system has Domina and Oracus stations in it: unlike the Auviq you do not get the story lines from the stations ( I did find errors in most of my previous stuff that's embarrassing and want to correct them , but i'll get to that later)
In LeRogue , the stations are a mix : a Frankenstein of two or more station elements, I re-used some things from previous .xml to fill in " blanks" I had with stuff i liked : but the System of Faith is a " reward " for saving the Rogue Fleet Command : the General will give you a gem that gets you to the gate ( not yet: I got to set that gem up, right now it just takes you to Elysium and you got to find the gate.

in the System of Faith you have the option of killing, doing missions and / or try to end the game by getting past the Iocrym Command ship ........

Charon : also outside the Topology, a hidden gate , Korolov will give you the mission to go there if your a Legend.
Korolov in Charon will turn active even if you saved it from being destroyed : just as the rebuilt one will turn active in my .xmls : I always hated it not being an active station after everything was done.

as for the question of " what will it serve?" that is up to the system generator if it puts friendly stations in there or not, otherwise you might get a few gate missions IF ( only IF ) you find the hidden gate BEFORE your given the mission : once you hit Korolov level 4 you get the mission if you dock korolov : IF you find the gate before that and the station turns active you might be able to use it. otherwise it will just give you the level 4 : "no missions" thing ( for now, i was thinking of changing that just for that system so you CAN do a few missions, if the station allows it, before you move on )
the other gate goes to STK like normal but there is no going back to Charon once out without going to Elysium and finding the gate again.

Rontgen is now Nerfed to resemble Dantalion : the attacks on the stations are no longer Defaulted, you activate them when you dock if you can enter the command section.

STK still has the mini war stations if your into killing stuff and risk getting arrested :) I was thinking of giving the player a " pass " on the criminal record but I have not done that yet. still much to check and double check as I am very upset at the sloppy little errors that got passed me because i did not understand THEN as I understand NOW thanks to George, RPC and alterecco.

but I am working on it. then i want to repair the minor but totally embarrassing errors i found in other stuff :
Stars and Sovereigns will continue to " fly " : I KNOW the Abassi outpost has a Shipwreck screen :) it was a total goof but I always did think of them like the Iocrym since they were Automated stations left by the scholars ( which always " got me " because they were honored members of the Galactic community but their stations are hostile?.....does not make sense,
if the stations are ships then , maybe..) Also, if your playing S&S you will notice one station in Eridani that is like a Hotel : but it will confiscate illegals : you need a Smuggler's hold to get in or a Corporate ID, but once you have those the rest of the station is not active : but I will not try to change that.
..........I never really understood why the Iocrym went hostile but that is for George to tell us, I can not speculate.
Obin : in S&S there is a planet surrounded by Charon Pirates : in the adventure there is a ship called the Obin destroyer : you can dock Obin in Eridani , it was an Abassi world, now dead.

the other .xml adventures will be pulled for re-writes to clean them up and update them : but not right now: they " work " and LeRogue is a challenge : I crashed the game alot with the original write-up but I re-used Rogue Command itself as a base and added to it ( my globals were crashing the game, so i needed "new ones" to build on : everything appears to work now :) )
after i test all stations and play a game without dying horribly, I ll post it for download.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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Korolov in Charon:

the way I had to edit the station is so that :
The intention is that the player gets the missions once they are Legend : BUT I had to account for the players, being as I KNOW experienced players are very gun happy and familiar with most tricks:
So I had to do some twisted thinking to account for a experienced player's tricks:
[IF] the player finds the gate before they get the mission, failure to dock the destroyed station results in no reward after you kill the pirates.
[IF] the player does not dock the destroyed station, but kills the pirates : no reward, and they can still be active with Korolov because the station should just exit the player if they are not a legend on a mission to get the reward screen.
[IF] you dock the Destroyed station before you get the mission, Korolov will toast you from future missions because you cleared the system already.

The way I did this was that when you dock the station , you communicate with an AD, they tell you to kill the pirates and off your supposed to go : the station will set your level to activate the next part of that : [IF] you dock again you get an abandon station screen.

when the station changes, the level you were given while talking to the AD should activate the second part of that and you not only return to level 4 , you get your reward.
[IF] you were not a level 4 before that your toast and will not get anything from a regular Korolov station once you activated the reward.
=========
However: the station will change to an active shipping company ONLY if you got the reward, that station will allow missions if there is a friendly station in the system. ( it is not a regular Korolov, it is one of the old versions because your level will not matter to the old versions )


"MisionOver" : this I am still working on : If you get the mission to destroy the fortress, the mission over screen basically treats you bad, so I got to adjust that, maybe get you something nice like some cocoa :) : that screen will NOT toast the player, if you save the station and destroy the fortress, I think letting the player stay at the level they are at that time is ok. so ill just add a reward to that.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
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STK and the Destroyers : sounds like a Rock Band from Hades.....

The Arcology summons destroyers when it gets attacked by an enemy : like the Rogues : but once that happens the Arcology is a fortress with patrolling Destroyers : that was a problem to me because A) too many ships = cpu usage ; B) there is a chance of wandering Rogue ships and too many destroyers will create a heck of a battle I did not plan ahead for ( as in "exactly plan", because it would be very rare ).
The Destroys NEVER have the order to fight : they were to patrol . since that was all they did , after the big battle they were a rolling fortress guard : so I had to get rid of them.
Using the Arcology orders for traffic I edited the Destroyer's orders so they initially Patrol " for a few " then dock the Arcology section that called them ( even if it is destroyed, but that is fine because it will respawn anyway ) then after docking, the Destroyers gate out and MAYBE new ones will come later if the Arcology is attacked again, but I really do not know because another attack would be very rare and if the Arcology sections use up their allotted 3 Destroyers ( each ) in the code, the Destroyers might not come.
However: two sections of the Arcology have regular Destroyer guards so that should cover that part.
==========
So far the Command Ships , etc, are evenly matched : how the AI decides who will win or not is still beyond me : but fun to watch :)
the ships use TurboLasers and KM500 : but NOT regular ones : the launchers are non-ammo so they will not run out but the shots are "Stiletto missiles" just the same. watching these ships fight is very much like watching RPC's Carriers , just that the missiles are not grouped and as deadly to your ship :) the TurboLasers are the real problem for a PlayerShip, so I would suggest you avoid them until you get good shields :)
==========
the Rogue stations in STK: will give you kill missions: will ( should ) clear you of any commonCrime committed in their service if you killed a government station. the Rogues do NOT give medals or an ID : they pay you in cash cards when you are promoted :)
========
and : almost done, Nerfed and ready for Pilots : it is a " regular game " with the added Rogue Command, Charon/ system of Faith missions.....but still worthy of a good fight : Gnome returns :) better then it was: the ships are weaker but the codes are better.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
CYRUS KGABO
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Can u plz update your mod to either 1.08fa or 1.08g.thnx
shanejfilomena
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CYRUS KGABO wrote:Can u plz update your mod to either 1.08fa or 1.08g.thnx
srry : you will notice that I am particular about the versions I use : I tend to lean heavy on the "most played" ( 1.0, 1.01 thru 1.05, 1.06's-1.07a )

1.08 is nice enough to play but handling an extra might be a bit much on it: 1.08 "skips" randomly even in Eridani, so I would not use it for .xml, but playing it is great fun just the same.

** If it works in 1.07a it SHOULD work in more recent testing versions, its primary core is the system topology, If more recent versions will not let it play after editing the version #, then that could be a pain.

As for the other releases : nopes : the more the fist is tightened the more slips out :
the recent releases are nice from the point of view of more technical minds, but I am not technical, I just want the game to play it's best and handle a few of my very bad ideas :) If something, as often , I want does not work in the game for some reason I just move on.

As the technical sides are addressed in the new versions, the playability will suffer from lack of tolerance to very bad ideas. And one day my .xml will fall flat :)


RPC, TTech, digdug and many of the new names have brought to the game community great ideas and improvements that are beyond my simple mind & .xml abilities. but i am happy they tolerate me :) , I know its hard :)

I am putting together another .xml : and as usual, it is for the more steady and well traveled universe versions I know far better.

The Main delay is that I will be leaving Alaska on the 14th, I have spent months saving up for and making sure I do not end up stranded in America without resources. but I am back :) I would not be surprised if I get the .xml finished on the ship ( as opposed to buying over priced cocoa and stale food ) :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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