The Original .xml was deleted by mistake and my computer skips the recycle bin, so I had to start over :
In Contact I am basically playing with my food , I'll get to that.
I return the friendly Centauri as tinker and working stations : I did want them to be " normal " and change after you take out Arco, but they refused to be associated with him no matter how I tried it.
But all is good : they turned out to be Industriously Friendly and I am liking it this way.
The Casino and Spa returns : unlike the more technical versions that brought Casino adventures to the Universe, my casinos are pretty simple, you have a good chance at winning or otherwise loosing a " sweet 100 credits " ; the Office might have a Destroy station mission; and it still buys things from the player at the Loading dock.
You can Dine at the Restaurant on prepared meal servings I selected with idealistic Holographs you imagine while you do, there are not alot of choices in the meals, but in transcendence it is either "Rice with" or without.
So I got that going and I worked on the screen for it, which was fun : it kept trying to install your Dinner .
" we are out of potatoes, Captain, What do we fire next? "
Salvagers : I did want them to work with the Tinkers, I have set them to but after the last adventure with them I don't really care if they obey me this time: the amount of time a player stays in a system would make the orders useless anyway; I just have to sit on Autopilot one of these times to be sure it just does not cause any errors.
Ice Farms: you Know I like to see the farms manufacture, and some other stations as well : what I am trying to do is meld the stations with the normal ones more carefully so they basically function alike in terms of buying items from the player, with a slight twist to use some items for making more inventory. The selection of ships guarding the stations are a dead give away, you know I like Guard ships.
I still have to work out some kinks because a few item descriptions for sale don't seem to fit the station they are in, so I want to tinker with that.
And it is an Adventure so once I get the basic "idea stations" working I will figure out where the Adventure is going ( or I should say where it was supposed to be going when I first started the original .xml ).
No Over-writes: This is heading for 1.01, so it has to play fair and make room for all the 1.01 goodies out there. I did think of going to 1.03 but I have not played that in so long I am not sure I could cookie-cut somethings into that version like my Casino and Spa.
I did want to pull down a few ideas from more updated versions that can work in 1.01, but to do it I have to build stations or ships to keep from over-writes. No big deal there but the hard question is usually " where do you put such things after you got them? " .
And I already have that covered being as the Universe is a large and diverse place in contact so I think the ideas will fit when I get to them.
** Image is after a purchase .
The testing ship is stronger then I needed to do this Adventure testing of stations, I edited the ship for a GodMod idea I had once before I decide that GodMods are not for me.
Even without the edits the NCC-1701E is pretty powerful ( just stay away from the Ventari ).
Contact
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- Fleet Officer
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Last edited by shanejfilomena on Sat Apr 09, 2016 10:55 am, edited 1 time in total.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
The idea with dining is immensely interesting, however, I wonder if it has any gameplay role (except using up some of your credits), I apologize if the answer has been mentioned elsewhere.
Has resurfaced!
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- Fleet Officer
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- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
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Thank you for the Input : I actually had fun with this menu stuff trying to create believable servings of believable mealsAutohummer wrote:The idea with dining is immensely interesting, however, I wonder if it has any gameplay role (except using up some of your credits), I apologize if the answer has been mentioned elsewhere.
I had to give it it's own "intbuyItems" and screen , convince it to not try to Install the food and later I had to head off an Inventory Issue by having a ship take the items you purchased "off the station" because you allegedly consumed them so they had to go.
( If you kill the ship the items are not there, i do not know exactly why, but they are "not random" so that might explain it.).
And you are correct about it just being something to spend credits on, a diversion from 'normal' : the Casino is where you actually Gamble and have a reasonable chance to win : you can also use the casino & Spa to obtain a Black Market ID , get missions to destroy stations and sell items the Hotel can use. So I do not think it is entirely just a diversion station to distract the player. I do want to get more " Corporate Contracts " ideas into Contact but my main concern at the moment is Items available and Stations working properly.
I have ( spoiler ) outlaw miners : In the past I tried to make them closer to the Ferians but I decided it was too much ( after the fact ) and this time I simply went with giving them 3d9 : 9 ( maximum ) extra miners is ALOT of ships coming at you after you took on the main station , so I think my new edit to them is better and more balanced for the system level.
Another thing I did that I am a big fan of is that If a station sells something : such as the Armor dealer:
they should buy and/or repair those items ( I did once go into all that, but this time I am sticking with the buy and sell part )
If a Armor dealer is selling Barrels and Coils : they should buy them if the ones you have are the ones they can sell.
And I think they should sell Defensive, Armor / shield related items like Roms and coils and patch spiders.
ALSO, Shields : when a Armor dealer offers to upgrade a Shield they offer the Monopole : you might not want to trade your Hull Plate Ionizer for a Monopole.
So I FINALLY stole the Pirate's code and edited it for giving a shield resembling the system level. I am sure you can appreciate at least having an option closer to the kind of damage a system level is kicking out on you. And I think it is nice if the stations are not always just offering you one option as a general peeve.
Code: Select all
<Action name="Upgrade shield generator" key="H">
(block Nil
(setq gPrevScreen "Main")
(setq gPrevPane "Default")
(switch
(eq (sysGetLevel) 1)
(setq gItem (itmCreate &itLaserDeflector; 1))
(eq (sysGetLevel) 2)
(setq gItem (itmCreate &itHullPlateIonizer; 1))
(eq (sysGetLevel) 4)
(setq gItem (itmCreate &itR1Deflector; 1))
(eq (sysGetLevel) 5)
(setq gItem (itmCreate &itNephrenP25; 1))
(eq (sysGetLevel) 6)
(setq gItem (itmCreate &itSuperconductingShields; 1))
(eq (sysGetLevel) 7)
(setq gItem (itmCreate &itInvincibleDeflector; 1))
(setq gItem (itmCreate &itCeratopsQuasiArmor2; 1))
)
(setq gCost (add (itmGetPrice gItem) (divide (itmGetInstallCost gItem) 2)))
(setq gCheckMilitaryID True)
(scrShowScreen gScreen "&dsInstallSpecificDevice;")
)
</Action>
However, working with the Dall Sphere Mission I noticed the Ceratops ( 1 ) was a good shield and while I barely survived Charon with Ceratops QuasiArmor1, I still think they are good. I have taken the Ceratops QuasiArmor 2 rather far into the Universe so I selected that as the " catch-all " Default shield.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Resurrecting an old station : a Luminous Assembler that is friendly : the station creates it's own drones, and some are escorted to other stations ( but not by the player )
The entire point of the station was to originally open an idea of trade with the Luminous to provide material that they can make their stuff with : the Down-Side is that there is not much I can actually think for them to make that I think a player would want other then the weapon and shields : so that part was never in the previous version of the station because we have tons of weapons and such.
So far I have had a major issue with making the display in the dock screen work right : I wanted a display that was operational but not exactly what you can see later in the game : Just close enough to it to represent an AI station. I FINALLY got it after stripping the original down to almost nothing so I can get the animated image.
Now back to my constant problem system : Cristoforo .
This system has always been a pain because for strange reasons with stations on planets that are not even in the system design : so I STILL, after 3 versions am trying to figure out where these planets are coming from and getting rid of them .
It is the most insanity i ever had with any system and I have made over 160 system designs but Cristoforo has always been the one to drive me up the Hull every time I get to it to see how it came out.
The entire point of the station was to originally open an idea of trade with the Luminous to provide material that they can make their stuff with : the Down-Side is that there is not much I can actually think for them to make that I think a player would want other then the weapon and shields : so that part was never in the previous version of the station because we have tons of weapons and such.
So far I have had a major issue with making the display in the dock screen work right : I wanted a display that was operational but not exactly what you can see later in the game : Just close enough to it to represent an AI station. I FINALLY got it after stripping the original down to almost nothing so I can get the animated image.
Now back to my constant problem system : Cristoforo .
This system has always been a pain because for strange reasons with stations on planets that are not even in the system design : so I STILL, after 3 versions am trying to figure out where these planets are coming from and getting rid of them .
It is the most insanity i ever had with any system and I have made over 160 system designs but Cristoforo has always been the one to drive me up the Hull every time I get to it to see how it came out.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..