communications system

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digdug
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Hi all,
I'm working on a comm system that uses the carrier commands "C".

It was a bit tricky and hacky, but I managed to find a way to set up a carrier command to show the name of the closest ship.
The command appears only if the playership is 50 ls from a friendly ship, otherwise the "No carrier signals" message is received.

The name is dynamic, if the playership is travelling in a crowded space, the name in the communications will change/update to the closest ship.
carrier1.png
carrier1.png (19.32 KiB) Viewed 4087 times
hail message.png
hail message.png (26.36 KiB) Viewed 4087 times
What I want is some feedback.
I'm planning to add commands like:
- request to free up a docking port to the closest station
- request a couple of fuel rods to the closest ship

I could even count the number of friendly ships that the player destroyed and add commands accordingly like "Bribe attacking ship", "extort money from closest Freighter".
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Reminded me of this: http://xelerus.de/index.php?s=mod&id=1133
But yeah, great job dig! :D
Yes I want those commands >.>
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digdug
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Location: Decoding hieroglyphics on Tan-Ru-Dorem

yeah, all those mods on Xelerus are great, however what I wanted to do was to find a way to use the "C" carrier commands :D

Ok, I can implement those features in this mod too :D
Cirevam
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digdug wrote:- request to free up a docking port to the closest station
- request a couple of fuel rods to the closest ship
First one please. I'd rather ask the ship to move than to keep shooting ships until one runs away. But if other NPC ships are waiting in the queue, I have to shoot more. If I accidentally kill one then they all get mad :<
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digdug
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Cirevam, yeah, this particular problem has been discussed in the past and was worse with pre 1.0 versions.
It has also been discussed also in the latest irc day and I think there is a ticket.

So, I will implement it, then I'll probably remove it if George add a fix for it.
:)
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