Glad you asked >:DBTW, is there a way to change the standard shield hit effects and sound?
I got this idea from DSMK2 and it's used for his dreadnought.
I have (maybe will?) used it in my personal mod and here's some code for you to test out:
Code: Select all
<ItemType
name= "Honzavesely gunship shield"
level= "2"
value= "0"
mass= "3139"
frequency= "common"
attributes= "Honzavesely; MinorEquipment; HonzaveselyMinorEquipment; "
description= "This shield is used by Honzavesely gunships."
>
<Image imageID="&rsItemsEI1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "46"
regen= "37"
depletionDelay= "318"
powerUse= "136"
/>
<Events>
<OnShieldDamage>
(block Nil
(sysCreateEffect &efBeamAbsorb; gSource aHitPos)
)
</OnShieldDamage>
</Events>
</ItemType>
<Effect UNID="&efBeamAbsorb;">
<Shockwave
style= "image"
lifetime= "15"
fadeStart = "40"
speed= "7"
>
<Image imageID= "&rsShatterShockwave;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
/>
</Shockwave>
</Effect>