Hello,
I'm quite far with a mod that expands the black market. I decided that I will release it in two steps: first I'll release a mod that does not change any core files, but does add black market content and a new (player) ship as well.
After that I will probably expand the mod and start overwriting some of the core behaviour/files/scripts. I want to make dealing with the sindicate less 'do as you please' and more 'your ass belongs to us now'. Secondly I want to increase the riscs of dealing in Military and Illegal items. Right now a Smugglers cargohold feels more like a license than anything else.
However, I guess people have made black market mods before. Are there any notable ones I should check out before releasing mine?
~Pixelfck
Black Market Expanded
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
At least check out the Hawking, it adds a ship to the BM by using TypCreate.
The list on Xelerus isn't exactly extensive....
http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1
The list on Xelerus isn't exactly extensive....
http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Militia Lieutenant
- Posts: 109
- Joined: Fri May 04, 2012 2:07 pm
- Location: Franscistown,Botswana
try this one aswell blackmarkets v2.5 http://xelerus.de/index.php?s=mod&id=905