@TVR great! I was thinking that armor repair wouldn't be an internal service, but done through a custom device which can be manufactured (but only one of them) like the CSC damage control virtual item, this is part of the advanced future features I have in mind.
I don't think that installing and uninstalling AWDs should cost RUs, but perhaps a certain amount of fuel that varies based on (tonnage)*(tech level)?
Homeworld-style Adventure Study MKII
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- Commonwealth Pilot
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Still working on the graphics for the mothership. Development (for me, at least) will slow down in 1.5 weeks when school starts.
Edit #1: I finally got the unstiched facings for the mothership, but it is the HW2 mothership because the HW1 had some problems. Is this alright? Here is the project link: https://www.dropbox.com/sh/tlqhygx8t2k3 ... XTuy8JQ5Ba
Edit #2: Yay! Got the facings and mask for Mothership.
Edit #1: I finally got the unstiched facings for the mothership, but it is the HW2 mothership because the HW1 had some problems. Is this alright? Here is the project link: https://www.dropbox.com/sh/tlqhygx8t2k3 ... XTuy8JQ5Ba
Edit #2: Yay! Got the facings and mask for Mothership.
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- Commonwealth Pilot
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So what ships do I need to work on?
@StealthX
I'll need some help touching up the Mothership's bitmask; there are white spots on the mothership's bitmask at certain facings that lead to "holes" in the mothership ingame. Remember, a bitmask is more than just a grayscale version of the sprite.
I'll need some help touching up the Mothership's bitmask; there are white spots on the mothership's bitmask at certain facings that lead to "holes" in the mothership ingame. Remember, a bitmask is more than just a grayscale version of the sprite.
Fiction is reality, simplified for mass consumption.
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Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
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- Commonwealth Pilot
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Alright. I can see what you mean. I believe that this is caused by the many details on the Mothership's surface. Modules with antennae, sensors, etc.
Added Item Recycling, Item Production, and new mothership image.
https://infotomb.com/ga39q.zip
Every item recycled can be produced for roughly the equivalent credit cost in RUs, find it in Item Recycling and Production.
@StealthX
I converted the MS to .jpg and made a placeholder bitmask, on the next chance you get, could you update the bitmask and adjust the drive effect?
@FourFire
The dockscreen map is a mess currently, but the planned dockscreen map does not include options to view the cargohold, missions, or refueling the engines. Do we need them, and do we have a place to put them?
https://infotomb.com/ga39q.zip
Every item recycled can be produced for roughly the equivalent credit cost in RUs, find it in Item Recycling and Production.
@StealthX
I converted the MS to .jpg and made a placeholder bitmask, on the next chance you get, could you update the bitmask and adjust the drive effect?
@FourFire
The dockscreen map is a mess currently, but the planned dockscreen map does not include options to view the cargohold, missions, or refueling the engines. Do we need them, and do we have a place to put them?
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
@TVR yeah just include all the default options in the root (main) screen, if there is space.
Having tested your new version, I think it's a great start, though I have a few suggestions for the next features to follow:
*Have the items you can produce appear in the create squadron blueprint screen
*Have a number to be produced entry field so that you can produce several items in one go
*Have damaged items not count for being able to produce that item, rather than adding a producable damaged item (you can still harvest them for RUs)
I look forward to when we can begin producing functional ships!
Having tested your new version, I think it's a great start, though I have a few suggestions for the next features to follow:
*Have the items you can produce appear in the create squadron blueprint screen
*Have a number to be produced entry field so that you can produce several items in one go
*Have damaged items not count for being able to produce that item, rather than adding a producable damaged item (you can still harvest them for RUs)
I look forward to when we can begin producing functional ships!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Looking through an old mod, check the attached mod to see whether any of the old XML can be resued for the equipping of (already created) stored ships or other functions for mothership mod.
- Attachments
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- CSCplayer.xml
- Old mod from 2010, haven't seen it before today.
- (56.71 KiB) Downloaded 231 times
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Implemented the UI improvements to item production and recycling based on feedback.
https://infotomb.com/vshuh.zip
@RPC
Was data storage of ship loadouts implemented in the current Fleet Production module?
Looks like we'll be working on that next.
@StealthX
For a nice bitmask, I recommend re-rendering the Mothership with the same settings, except as flat-shaded white. Blender should have the setting to disable the lighting stage to achieve that.
@FourFire
Wow, that stuff is extensive and impressive - but it will likely be quicker (and less copyright contestable) to finish developing with RPC's current progress than to port new code over.
https://infotomb.com/vshuh.zip
@RPC
Was data storage of ship loadouts implemented in the current Fleet Production module?
Looks like we'll be working on that next.
@StealthX
For a nice bitmask, I recommend re-rendering the Mothership with the same settings, except as flat-shaded white. Blender should have the setting to disable the lighting stage to achieve that.
@FourFire
Wow, that stuff is extensive and impressive - but it will likely be quicker (and less copyright contestable) to finish developing with RPC's current progress than to port new code over.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
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- Fleet Admiral
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@TVR: implemented basic stuff but haven't really finished it. I did just enough to be able to display information on the dockscreen but installing/uninstalling stuff isn't done yet. You can use another data structure if you want.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Commonwealth Pilot
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@TVR Your links are dead.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
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- Commonwealth Pilot
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Sorry for the hiatus, I must be missing something, but when I load up the whole mothership, it seems to work (no oddness or graphical glitches).
Edit 1:https://www.dropbox.com/sh/0hqarav8zd8m ... LDvwa?dl=0 Here is the link. Gave it thruster effects, and made the handling a bit more like a capital ship.
Edit 1:https://www.dropbox.com/sh/0hqarav8zd8m ... LDvwa?dl=0 Here is the link. Gave it thruster effects, and made the handling a bit more like a capital ship.