A bore refers to a cannon bore, and boresight means there is line of sight (LoS) between the target and the bore.catfighter wrote:If this is done, the ships will not be facing the same direction as their target and thus will not be able to maintain perfect synchronization ...TVR wrote: 2) NAMI missiles are homing, thus cannot be dodged and can be fired off boresight.
4) Gunships in formation do not need to cluster in tail-chase, their maneuver stats are identical so all they need to do is copy the exact movements of the target Wolfen to cancel them out.
Since gunships use fixed forward cannons, the bore faces the same direction as the ship. No boresight ("off boresight") implies the gunship is not facing the target. NAMI missiles can be fired even so, because they are homing and can perform course corrections after launch.
Various pursuit curves that maintain the same distance or reduce it can apply to a tail-chase scenario, merely copying the manuevers of the target is just the easiest one to illustrate.
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It would be great if this were part of America: your pilots just aren't perfect. They make errors, fail to understand strategies, and occasionally do something that's just plain stupid.
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It might be interesting to see a full emotion system affect the decisions that personnel make. Fear of being killed causing units to flee at low HP against orders, anger at seeing comrades shot down, trauma after a particularly fierce battle or atrocity. Things that remind the player that they aren't playing with autons.
NPCs use the same ships (Wolfen, Sapphire, EI500) as the pilgrim.JohnBWatson wrote: That would require that npc ships be fundamentally harder to refit than the player's, the point I originally set out to make.
Battle Arena gladiators commonly use custom loadouts.
An ingame anecdote mentions uparmoring a ship with polyceramic.
The exact same devices recovered from wrecked ships can be installed on the playership at any shipyard.
Manufacturers wouldn't produce so many devices and armors, Commonwealth stations wouldn't provide installation services, and weapons dealer stations wouldn't exist if the only ones who could use them were pilgrims.
Refitting civilian ships with military equipment can only go so far, though. It is an improvised measure. There are fundamental differences between consumer and milspec spaceframes. Though it could be an option in CSC America.
Most captains won't find a need to do it, because they don't travel from the New Beyond to the Outer Realm nor do they actively seek out space battles.
The stock models just happen to function perfectly well for their intended purpose and operating environment. Almost like they were designed for that.
Ten missions at Korolov yields around 18000 credits... and 5 encounters with Charon Frigates, including the Kronosaurus.JohnBWatson wrote: The payment for escorting freighters grows with increased rank and the npc escorts have been at it for much longer than the player.
Freighters do not possess a true omnidirectional slot, just an omnidirectional adaptation of light weapons like the turbolaser. For example, it likely couldn't fit a howitzer. A Flenser cannon (3000 kg) is twice the mass of a turbolaser (1500 kg).JohnBWatson wrote: Indeed, given the omnidirectional mount, even some of the higher end escort ships would be better off replaced with their cost in weaponry mounted directly on the freighter.
In all honesty, freighters shouldn't even be able to mount such heavy armor - They are cargo freighters, not warships.
A dedicated escort is more useful than self defense weaponry. Since freighters only need escorts while shipping valuable cargo through hostile systems, a single gunship (or many) can be scheduled to escort multiple freighters each month. This also means freighter crews do not need to receive tactical training nor undergo combat drills in gunnery, combat maneuvering and situational awareness.
Not to mention the security concerns of constantly having heavily armed freighters approach backwater colonies.
From a technical perspective, the Britannia is a vast improvement over the Centurion. It is 10% faster, much more heavily armed, and several times better protected. The stock model will defeat any of those other ships mentioned.Atarlost wrote: before the Britannia entered the game and that is obviously a cut rate piece of shovelware.
Its only real flaws are its enormous cost per unit (~170000) and limited production run.
Given CSCs lack shields, they would probably have to use heavy point defense instead.Shrike wrote: Certainly I'd love to see point defense be an option that works in CSC America
CSC America could use a full ingame save/reload system if the singleplayer is a linear campaign. Windowed menu support would be a useful extension to the engine. Otherwise, if missions are dynamic, could try no-saving-permadeath as a gameplay mechanic.
On a side note, a simple algorithm for fixing radius weapons: Create a ring of projectiles along the circumference of a radius weapon. Use the resulting hit tests to determine whether the radius weapon hit the target or not. Some additional calculations can determine which sector was hit. This can even be implemented in TLISP.