Revamping the Outer Realm

A place to discuss mods in development and concepts for new mods.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Do micronukes need to be rebalanced? I do not have a problem with them. They are a bit weak unless played to their strengths.

Warhammers are extremely powerful, but are hard to use against anything that moves thanks to slow speed and failsafe delay.

Huaramarca requires backtracking if player wants Ares weapons, but the Sung fleet is overwhelming even with endgame equipment unless micronukes and/or gems of contrition are used. The reward for killing all of those ships is a lot of scrap to feed the fabricator.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

PM wrote:Do micronukes need to be rebalanced? I do not have a problem with them. They are a bit weak unless played to their strengths.
I've always had trouble against them, but that could just be me. In any case, they'll shred the freighters they are sent to attack in missions once their AI is fixed, unless some manner of change is made.
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