Would you include system-design? There is a good explanation in the .xml but not all is covered.
Especially: What are attributes?
Example (StarSystems.xml line 356)
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<AddAttribute attributes="asteroidBeltSystem, KTypeSystem"/>
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<AddAttribute attributes="asteroidBeltSystem, KTypeSystem"/>
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<MissionInProgress
desc="The monitor displays a map, indicating the position of the infected station.">
<Actions>
<Action name="Continue" default="1" cancel="1" key="C">
(block (theTarget)
(setq theTarget (objGetData gSource "Target"))
(shpCancelOrders gPlayerShip)
(shpOrder gPlayerShip 'attack theTarget)
)
<Exit/>
</Action>
</Actions>
</MissionInProgress>