Hi
so i've decided to make a few mods as part of some bigger idea of mine and i've read the guide on https://transcendence.kronosaur.com/gui ... exm?id=938 and it was really really helpful, but as always there is yet more to learn and understand.
I came across the concepts of making modules to help segment and compartmentalize an extension. what i want is to have a few separate modules, one each for weapons, devices and armor.
Im still in the process of coming up with ideas for each and as of now i just want to know where in the main extension do i need to reference the modules.
anyhow this is gonna be a work in progress for quite while and ill take all the help i can get, and more
Thanks
Newbie modder requesting guidance and the like
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- Commonwealth Pilot
- Posts: 86
- Joined: Wed Dec 07, 2011 6:42 pm
- Location: Katratzi, Scarran base
-
- Militia Commander
- Posts: 451
- Joined: Sat Jul 25, 2015 11:41 pm
- Location: repairing armor
Inside the TranscendenceExtension tag:
(from the tutorial)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY unidHammerheadIIPlayership "0xD1A10000">
]>
<TranscendenceExtension
UNID= "&unidHammerheadIIPlayership;"
apiVersion= "22"
name= "Hammerhead II Playership"
release= "1"
version= "v1.00"
credits= "Pixelfck (Code), George Moromisato (Game art)"
>
<Module filename="ExtPlayerShip.xml"/>
</TranscendenceExtension>