Newbie modder requesting guidance and the like

A place to discuss mods in development and concepts for new mods.
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durbanator
Commonwealth Pilot
Commonwealth Pilot
Posts: 86
Joined: Wed Dec 07, 2011 6:42 pm
Location: Katratzi, Scarran base

Hi
so i've decided to make a few mods as part of some bigger idea of mine and i've read the guide on https://transcendence.kronosaur.com/gui ... exm?id=938 and it was really really helpful, but as always there is yet more to learn and understand.
I came across the concepts of making modules to help segment and compartmentalize an extension. what i want is to have a few separate modules, one each for weapons, devices and armor.
Im still in the process of coming up with ideas for each and as of now i just want to know where in the main extension do i need to reference the modules.
anyhow this is gonna be a work in progress for quite while and ill take all the help i can get, and more :P
Thanks :D
gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

Inside the TranscendenceExtension tag:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<!DOCTYPE TranscendenceExtension
    [
    <!ENTITY unidHammerheadIIPlayership     "0xD1A10000">
]>

<TranscendenceExtension
        UNID=           "&unidHammerheadIIPlayership;"
        apiVersion=     "22"
        name=           "Hammerhead II Playership"
        release=        "1"
        version=        "v1.00"
        credits=        "Pixelfck (Code), George Moromisato (Game art)"
        >

    <Module filename="ExtPlayerShip.xml"/>

</TranscendenceExtension>
(from the tutorial)
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