My first mod at last

A place to discuss mods in development and concepts for new mods.
Post Reply
MikeAngora
Militia Lieutenant
Militia Lieutenant
Posts: 121
Joined: Thu Apr 28, 2011 9:19 am

My first mod at last

Post by MikeAngora » Fri Apr 01, 2016 8:21 am

Okay everyone after spending the last month writing fanfics, I've finally joined computer classes and I'm writing my first mod using xml.

I know this is a very stupid think to ask and I know there's lots of 'self help mod' material available everywhere but could you please post some of the stuff here so I can get started.

Also, I've only begun with DHTML and XML and C++ class will start next month, so do I need to learn C++ before actually starting making a mod?

All help appreciated.

Cheers!

Mike
"Umm, I'm sorry I just killed your officer Akira, but he was getting on my nerves''
"Can I take his ship now?"

Calvin E. Taylor to Akira Gorbachev, the daughter of Ares Chief Admiral Vasily Gorbachev, after brutally killing one of her Tundra pilots.

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Re: My first mod at last

Post by TheLoneWolf » Fri Apr 01, 2016 8:46 am

Same here bru. Except that I already know some C++. You should make Mike's Manticore for starters.

MikeAngora
Militia Lieutenant
Militia Lieutenant
Posts: 121
Joined: Thu Apr 28, 2011 9:19 am

Re: My first mod at last

Post by MikeAngora » Fri Apr 01, 2016 9:05 am

TheLoneWolf wrote:Same here bru. Except that I already know some C++. You should make Mike's Manticore for starters.
Thanks!!!

Not gonna go for a heavy ship like a Manitcore... I'm gonna start with a small mining vessel like that of Wade.
In today's class i learned how to do basic programming with XML-

(btw, i'm learning from an awesome website called www.w3schools.com
"Umm, I'm sorry I just killed your officer Akira, but he was getting on my nerves''
"Can I take his ship now?"

Calvin E. Taylor to Akira Gorbachev, the daughter of Ares Chief Admiral Vasily Gorbachev, after brutally killing one of her Tundra pilots.

User avatar
pixelfck
Militia Captain
Militia Captain
Posts: 571
Joined: Tue Aug 11, 2009 8:47 pm
Location: Travelling around in Europe

Re: My first mod at last

Post by pixelfck » Fri Apr 01, 2016 10:20 am

Take a look at the Getting Started with Modding tutorial. It is aimed at people without any programming background.

~Pixelfck
Image
Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Re: My first mod at last

Post by TheLoneWolf » Fri Apr 01, 2016 12:00 pm

pixelfck wrote:Take a look at the Getting Started with Modding tutorial. It is aimed at people without any programming background.

~Pixelfck
I know! That's a bloody awesome tuitorial!

relanat
Militia Commander
Militia Commander
Posts: 382
Joined: Tue Nov 05, 2013 9:56 am

Re: My first mod at last

Post by relanat » Tue Apr 12, 2016 5:20 am

MikeAngora wrote:do I need to learn C++ before actually starting making a mod?
No. All I know about C++ is that it's a programming language. I wouldn't know it if it fell on my head.:lol:

If you're starting with a playership, check out gunship256's BasicPlayerships mod on xelerus. It's fairly new, has the code you'll need and has a pdf with a lot of helpful links in it.

Have fun.

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1366
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Re: My first mod at last

Post by shanejfilomena » Tue Apr 12, 2016 7:11 am

Probably not needed, but I noticed nobody pointed out the obvious :

So, Captain Obvious to the rescue :

A) get hold of the free download of NotePad++ (( https://notepad-plus-plus.org/ ))

B) visit : http://xelerus.de/index.php?s=mods&c=Sources for actual InGame stuff & demonstrations of how things can be put together in .xml

C) Check Out a random Mod ( extension ) to see it's format (( http://xelerus.de/index.php?s=mods ))

D) check out http://xelerus.de/index.php?s=mod&id=1505 for an example of how to build an adventure ( ** Note that you do NOT have to use so many pages to build anything, Transcendence was once a One piece sheet Music that led an Orchestra of Greatness into Gaming History : but if you like to be so detailed, go for it )

P.s.
Many of us never been to such classes that you talk about : we watched and learned from those that know - which is why there is a "Broken Mods" section :) I am not the only one with Very Bad Ideas :)

I do hope your classes ( everyone that has the chance to take such things ) helps propel you forward into a great future of opportunities.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

Re: My first mod at last

Post by gunship256 » Sun Apr 17, 2016 7:50 pm

relanat wrote:If you're starting with a playership, check out gunship256's BasicPlayerships mod on xelerus. It's fairly new, has the code you'll need and has a pdf with a lot of helpful links in it.
I need to update that mod for API 29 (the ships' drive power use attributes need to be defined), put more comments in the code, and put more links in the PDF. Any suggestions for what content I can add that would be helpful?

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Re: My first mod at last

Post by TheLoneWolf » Mon Apr 18, 2016 5:16 pm

Yeah. I need to learn placement of Drive Exhausts. Those angles go above my head.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest