Missions and Rumors

A place to discuss mods in development and concepts for new mods.
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Commonwealth Pilot
Commonwealth Pilot
Posts: 90
Joined: Thu Apr 07, 2011 9:05 pm

Sat Apr 09, 2016 5:17 pm

I've been working on a new rumor system in my mission mod. It's pretty basic at the moment, but rumors can now be generated by mission events rather than hard coded in the station definitions. I've implemented it for container habitats and commonwealth slums so far with rumors for Raisu (which is now uses a mission object) and the Benedict/Fiona mission.

Basically every time a station wants to display rumors it calls GetRumors on itself to get a list of default rumors and GetRumor on all mission objects. The means that the rumors generated can depend on mission state (in progress, success, failure etc). As mission objects are not tied to specific systems you can have rumors which appear across multiple systems (used with the final Benedict mission).
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Fleet Officer
Fleet Officer
Posts: 1465
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Sun Apr 10, 2016 5:12 am

you and your tinkering droids!!!
I knew you were up to something ! :)

thanx for adding to the universe :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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Fleet Admiral
Fleet Admiral
Posts: 2710
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

Mon Apr 11, 2016 10:23 pm

I'll definitely take a look at this when I'm done with frantic SM&M++ patching. This sounds very close to what I was hoping to make at some point. :)
Mischievous local moderator. Usually a girl, occasionally undefinable, sometimes entertaining.

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