Missions and Rumors

A place to discuss mods in development and concepts for new mods.
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Commonwealth Pilot
Commonwealth Pilot
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Missions and Rumors

Post by giantcabbage » Sat Apr 09, 2016 5:17 pm

I've been working on a new rumor system in my mission mod. It's pretty basic at the moment, but rumors can now be generated by mission events rather than hard coded in the station definitions. I've implemented it for container habitats and commonwealth slums so far with rumors for Raisu (which is now uses a mission object) and the Benedict/Fiona mission.

Basically every time a station wants to display rumors it calls GetRumors on itself to get a list of default rumors and GetRumor on all mission objects. The means that the rumors generated can depend on mission state (in progress, success, failure etc). As mission objects are not tied to specific systems you can have rumors which appear across multiple systems (used with the final Benedict mission).
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Re: Missions and Rumors

Post by shanejfilomena » Sun Apr 10, 2016 5:12 am

you and your tinkering droids!!!
I knew you were up to something ! :)

thanx for adding to the universe :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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Re: Missions and Rumors

Post by Shrike » Mon Apr 11, 2016 10:23 pm

I'll definitely take a look at this when I'm done with frantic SM&M++ patching. This sounds very close to what I was hoping to make at some point. :)
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

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