Scorpion GodPlayership

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relanat
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Scorpion GodPlayership

Post by relanat » Sat Nov 05, 2016 9:01 am

I use GodMOD a lot for mod testing but it's reaching a stage where it is no longer fully compatible with the lastest versions of Transcendence and is causing errors.

So I thought I'd try and make a ship which did the things I use most in GodMOD which hopefully won't be full of bugs. It also means I don't have to upgrade the playership everytime I start a new game.

Presenting the Scorpion GodPlayership.

I chose the Scorpion because it looks really good and is fairly manoeuvrable.

ATM it has Light Iocrym armor, Iocrym Veil, Hyperion reactor, Megadrive and an IM90 and Ares Plasma Archcannon which have been '+Fast'ed to the max. This is quite a fun setup, but is there primarily so when you gate directly to Outer Realm systems you don't get one-shot killed while trying out your new station and so it doesn't take long to get rid of randomEncounter enemies which can get annoying.
It also has the targeting computer and visual display enhancement installed as well as a Mil and BM ID in the hold.

The only god feature presently working is 'Map System' which shows every station (friendly or enemy) in a system. It's also pretty rough code-wise being a work-in-progress and hasn't got many comments for modders but that will get better over time.

Feedback, suggestions and tips all greatly appreciated. I've pretty much reached my limit of code knowledge with this so everything from here is full-on learning. And if anyone has an armor HUD for the Scorpion made up could I use that, please, otherwise I'll put a black border around the image I'm using and resize it to fit. That's about the limit of my graphics ability.

On the list to do:
Travel System: Lets you choose a station in the current system and Jump directly to it.
Restore: which will bring all ship items back to 100% condition. (Note: must leave enhancements on weapons)
Gate to: this will be a list of all systems in the game which you can instantly gate to wherever you are.

Long term:
Install items (including armor)
Enhance items.

I've also started on a text list of criteria for certain functions because I can never find them when I want them. If this goes in with the playership .xml I'll always know where to look.


Thanks already to gunship256 (playership code) and PM (enhancement code).
Obviously thanks to alterecco and TVR for GodMOD,
And as always thanks to George for a great game and a great looking ship.
Attachments
Criteria list.txt
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relanat
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Re: Scorpion GodPlayership

Post by relanat » Tue Nov 15, 2016 3:38 am

Next version.

Restore is working, straight from the rpgRestorePlayer lambda.
Galaxy mapping is now included in system mapping. Map one system and the galaxy is known.

Need to fiddle with a few things on the ship.
Get the travel options sorted. (I'm starting to dislike "Numeral expected".)
Filter turrets from the station list.
Last edited by relanat on Thu Nov 24, 2016 2:38 am, edited 1 time in total.

relanat
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Re: Scorpion GodPlayership

Post by relanat » Thu Nov 24, 2016 2:37 am

Polished the playership code. Now with circular HUDs, thanks to xephyr for posting that info.
More features now working (lots more not working :lol:)
No additional images needed for this mod because a HeroImage is in the game already.
Started mucking about with <DockscreenDisplay> so the dockscreen background is now black (not sure why).

Now with:
Mapping.
In-system travel to friendly stations.
Jump between systems wherever you are.
Repair/replace armor and install/remove devices.
And get any weapon or armor you want and install it or put it in your hold (more items to come).
Attachments
Scorpion GodPlayership.xml
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relanat
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Re: Scorpion GodPlayership

Post by relanat » Thu Dec 08, 2016 3:59 am

Dock services inside the player ship now working thanks to info from Arkheias.
Attachments
D789GodNewDockServices.xml
(26.81 KiB) Downloaded 33 times
D789GodTravelDockscreens.xml
(11.68 KiB) Downloaded 32 times
Scorpion GodPlayership modulised.xml
(14.94 KiB) Downloaded 24 times

relanat
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Re: Scorpion GodPlayership

Post by relanat » Thu Dec 08, 2016 4:01 am

And due to a 3 file attach limit, (apparently) the final module. Looks like I need to demodulise it for forum usage. And it was my first module success too. :lol:
Attachments
D789GodItemDockscreens.xml
(12.02 KiB) Downloaded 26 times

relanat
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Re: Scorpion GodPlayership

Post by relanat » Sat Feb 11, 2017 6:11 am

Been a while, I stopped posting here until the mod was useful enough to put on xelerus.
http://xelerus.de/index.php?s=mod&id=1576

Dock services now work, thanks Arkheias, but still need a filter criteria for Install. Repair/damage working on installed devices, but enhancements get deleted.
Restore fixes internals, thanks AP (see the Interior Design mod), and removes pteravores as well.

The playership dockscreens have different color texts and backgrounds. Nice ability added by George recently.
Also changed the reactor, weapon and armor display colors just for something different.

Items can be created, installed or identified. The item lists still need a bit of refining though.
And ships and stations can be created (with a few exceptions that don't work).

Need to add rankings and enhancements.

Removing the (eq (objGetType gPlayership) &scD789ScorpionGodPlayership;) condition in OnGlobalPaneInit will give all playerships in a game the god features. I found this handy when looking at other mods.
Last edited by relanat on Thu Apr 06, 2017 5:40 am, edited 1 time in total.

relanat
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Re: Scorpion GodPlayership

Post by relanat » Fri Mar 10, 2017 1:23 am

Here's a version for use in VOTG. It is very rough and hasn't been tested much so don't expect everything to work. Find station certainly doesn't.
But still fun if you want to zip around and have a look at everything.

And apparently you can attach .zip files to the forum as well! I had done this before but so long ago I'd forgotten.
Attachments
Scorpion GodPlayership VOTG.zip
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