Change Ship mod

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relanat
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Change Ship mod

Post by relanat » Thu Dec 08, 2016 3:44 am

Quick and dirty mod using 'plyChangeShip' which enables you to jump to the nearest ship, friendly or enemy.
Press 'C' for 'Change Ship' in the Ship's Interior dockscreen and you will be teleported to the closest ship.
It's buggy but fun to see what the other ships are like.

Could lead to a pirate mod where you board a ship and pilot it to the nearest shipyard to sell. Then go back to your original ship. Shiver me timbers! :lol:

EDIT: Use JBW's version further down in the topic for Part I: Stars of the Pilgrim.
For Part II: Vault of the Galaxy use Change Ship Mod VOTG further down.
Last edited by relanat on Wed Jan 11, 2017 11:41 pm, edited 1 time in total.

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digdug
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Re: Change Ship mod

Post by digdug » Tue Dec 27, 2016 2:16 am

this is a great example of plyChangeShip ! nice ! :)

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JohnBWatson
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Re: Change Ship mod

Post by JohnBWatson » Tue Dec 27, 2016 4:05 am

George's fixing of the issue with deployed ships had an interesting consequence - if you hijack a Charon frigate, the code that spawns subservient fighters will remain functional. Excellent mod, especially given its simplicity. I had a lot of fun with it.

Note that there is a bit of a glitch - the 250MW reactor ends up being severely insufficient for many of the ships in the base game - especially capital ships with fuel devouring drives. A system that calculates the needed power and produces a compatible drive would resolve this.

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JohnBWatson
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Re: Change Ship mod

Post by JohnBWatson » Sat Dec 31, 2016 1:52 am

Here's a quick hacked- together fix for the above mentioned problem. It also installs a targeting ROM whenever you switch ships!
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ChangeShipMod.xml
(2.33 KiB) Downloaded 9 times

relanat
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Re: Change Ship mod

Post by relanat » Wed Jan 11, 2017 11:43 pm

Nice work, JBW. Much better.

Here's a version for Part II.
Added SRS enhancement as well and got rid of the multiplying reactors in the cargo hold. Thanks for the inspiration.

For general info: to get this mod to work in Part II only had to change the apiVersion= to 33 and underneath that insert this line of code:

Code: Select all

extends= "0x00310000"
See the API 33 Ministry topic for more info.
Attachments
ChangeShipMod VOTG.xml
(2.7 KiB) Downloaded 12 times

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