Playership Drones for 1.8

A place to discuss mods in development and concepts for new mods.
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Fleet Admiral
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Posts: 2339
Joined: Wed Sep 01, 2010 12:54 am

Mon Mar 12, 2018 2:17 am

Playership Drones was originally made to give the player additional and upgradable wingmen on demand. Additional ship types available for play was added later. As for today...

Purpose of Playership Drones
* Allow player to acquire more ships to build a fleet.
* Expand selection of available ships beyond what is available in a standard game.

Field Repairs will probably be the primary way of obtaining more ships, and the only way for hulls that cannot be bought.

The main priority of Playership Drones today is to maintain it and keeping it running for new versions of Transcendence.

Immediate Goals
* Get Playership Drones up to date for 1.8.
* Make most stock ships playable, with no more need to include PSD-compatible copy types.
* Remove dependence of Human Space types and make Playership Drones playable for Vault of the Galaxy.
* Keep things simple.

1.8 has introduced much that makes many features of Playership Drones obsolete, and it is time to update Playership Drones to take advantage of such features.

Since many stock ships used by NPCs lack some player features, such as reactors, hero shots, and HUD elements, I may end up overwriting a bunch of types to get the Playership Drones update working as planned, then perhaps make further tweaks as Transcendence gains more features.

I do not know when the first update will be ready. Currently, I am searching for obsolete code to rewrite or remove.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

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Fleet Admiral
Fleet Admiral
Posts: 2339
Joined: Wed Sep 01, 2010 12:54 am

Mon Oct 22, 2018 4:06 pm

With more ships in Human Space getting built-in equipment, such as trader's bay for EI500, and all ships in Vault of the Galaxy designed with built-in reactors, not to mention all of the virtual equipment bioships have, I will probably abandon (and remove) Field Repairs for the next release of Playership Drones. Unfortunately, I do not have a good idea to replace it with.

For now, I will focus on getting the extra wingmen/fleet part of Playership Drones updated. What this means is the player will be able to buy whatever ships are available at the Ship Broker and command them as done in Playership Drones. If the ship is not available in the Ship Broker, then it is not available for the player, unless the player activates the CHEAT option to spawn ships. On the other hand, if another mod (or a future Transcendence update) adds more ships to the Ship Broker, those added ships should be able to be used as Playership Drones.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

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