Mod of The Year

Mod of the Year

Poll ended at Fri Apr 06, 2012 9:49 pm

Hell's Trinity - ThePrivateer - http://xelerus.de/index.php?s=mod&id=806 [November 2010]
0
No votes
Shrike's Mines & Missiles - Shrike - http://xelerus.de/index.php?s=mod&id=820 [December 2010]
1
3%
The Network - drako slyith - http://xelerus.de/index.php?s=mod&id=848 [January 2011]
16
55%
Player Ship Drones - http://xelerus.de/index.php?s=mod&id=1030 [Febuary 2011]
7
24%
Lego Ship Yellowjacket - Macgeoghagen - http://xelerus.de/index.php?s=mod&id=890 [March 2011]
1
3%
Dynamic Systems - RPC - http://xelerus.de/index.php?s=mod&id=902 [April 2011]
0
No votes
Cargo summary - Bobby - http://xelerus.de/index.php?s=mod&id=908 [May 2011]
0
No votes
DESCENT: Pyro GX - TheLastBrunnenG - http://xelerus.de/index.php?s=mod&id=932 [June 2011]
1
3%
Fellow Pilgrims - drako slyith - http://xelerus.de/index.php?s=mod&id=940 [July 2011]
0
No votes
Light Carrier Playership - FAD - http://xelerus.de/index.php?s=mod&id=978 [August 2011]
0
No votes
Crystal Clear Iocrym - digdug - http://xelerus.de/index.php?s=mod&id=977 [August 2011]
1
3%
Visible Damage - RPC - http://xelerus.de/index.php?s=mod&id=995 [September 2011]
2
7%
Worst Case Scenario - FAD - http://xelerus.de/index.php?s=mod&id=998 [October 2011]
0
No votes
Cheat Codes - sdw195 - http://xelerus.de/index.php?s=mod&id=1009 [November 2011]
0
No votes
 
Total votes: 29

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Ttech
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Mod of The Year

Post by Ttech » Sat Jan 07, 2012 9:49 pm

Congratulations on all the previous winners of Mod of the Months! We are at the point of voting for the Mod of the Year.

We had a previous mod of the year for 2010, however due to the way mod of the month works it seems to make sense to have each mod of the moth go from November to November.
Vote time on this is 90 days, it might be closed sooner if there are not many votes.
Good luck modders and keep modding!


If you are thinking of trying out modding or want to discuss or get ideas for future mods, please stop by the IRC channel. We are having an IRC day soon so stop on by!

PM
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Re: Mod of The Year

Post by PM » Sun Jan 08, 2012 1:47 am

What happened to drako slyith's The Network?
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Re: Mod of The Year

Post by RPC » Sun Jan 08, 2012 8:53 am

The Network was January 2011.
Tutorial List on the Wiki and Installing Mods
Image<----- click to get to #Transcendence IRC on Freenode
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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Ttech
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Re: Mod of The Year

Post by Ttech » Sun Jan 08, 2012 5:57 pm

RPC wrote:The Network was January 2011.

How did I screw that up? Yikes! :roll:

I found a few errors in the poll, everything should be good now.

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Re: Mod of The Year

Post by sdw195 » Sun Jan 08, 2012 7:20 pm

i cant change my vote, D:
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Re: Mod of The Year

Post by Ttech » Sun Jan 08, 2012 8:21 pm

sdw195 wrote:i cant change my vote, D:
revoting is allowed, not sure what is going on there. Perhaps just make note of your change in a post (from what you had to what you want)

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Re: Mod of The Year

Post by Yama » Sun Jan 08, 2012 11:47 pm

Hi Ttech,

Many thanks for all your good work managing these contests. :) They help these great mods and their authors get more of the recognition they deserve.

That said, I respectfully request that (if possible) you amend the poll to credit PM for his brilliant and comprehensive Playership Drones mod. It is after all, such a worthy entry.... :D
The Network - drako slyith - http://xelerus.de/index.php?s=mod&id=848 [January 2011]
Player Ship Drones - http://xelerus.de/index.php?s=mod&id=1030 [Febuary 2011]
Lego Ship Yellowjacket - Macgeoghagen - http://xelerus.de/index.php?s=mod&id=890 [March 2011]
"A good ship should not look like a plumber's nightmare."
- Atarlost

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Re: Mod of The Year

Post by sdw195 » Mon Jan 09, 2012 4:19 am

Ttech wrote:
sdw195 wrote:i cant change my vote, D:
revoting is allowed, not sure what is going on there. Perhaps just make note of your change in a post (from what you had to what you want)
working now :D
Image
Image
Image
Image
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

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Ttech
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Re: Mod of The Year

Post by Ttech » Mon Jan 09, 2012 4:32 am

Yama wrote:Hi Ttech,

Many thanks for all your good work managing these contests. :) They help these great mods and their authors get more of the recognition they deserve.

That said, I respectfully request that (if possible) you amend the poll to credit PM for his brilliant and comprehensive Playership Drones mod. It is after all, such a worthy entry.... :D
The Network - drako slyith - http://xelerus.de/index.php?s=mod&id=848 [January 2011]
Player Ship Drones - http://xelerus.de/index.php?s=mod&id=1030 [Febuary 2011]
Lego Ship Yellowjacket - Macgeoghagen - http://xelerus.de/index.php?s=mod&id=890 [March 2011]

I can try to edit it, but in the past and with very few exceptions PHPbb polls are very flaky and shaky. One update resets all the votes and such. We have quite a few votes, rest assured I will fix it in the end.

and PM, don't take any offense please! :)

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Re: Mod of The Year

Post by CFG » Thu Mar 29, 2012 12:38 pm

Hard to decide ... well, lets combine the network with dynamic systems and see what kind of havoc comes out :D

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Re: Mod of The Year

Post by RPC » Thu Mar 29, 2012 8:54 pm

Read my sig ;)
Tutorial List on the Wiki and Installing Mods
Image<----- click to get to #Transcendence IRC on Freenode
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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Ttech
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Re: Mod of The Year

Post by Ttech » Sat Mar 31, 2012 3:40 am

RPC wrote:Read my sig ;)
*cough* SANDBOX
IRC

Did I say that outloud?

erik dela cruz
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Re: Mod of The Year

Post by erik dela cruz » Sat Mar 31, 2012 7:08 pm

I just wanna congratulate Drako Slyith. The Network is really hardcore! :D
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......

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Re: Mod of The Year

Post by CFG » Sun Apr 01, 2012 4:26 pm

I think [Dynamic Systems and The Network are] still separate, but I think they're compatible.
Well, I tried to set up a game with both of 'em, but had a few issues:
  • both of them define separate adventures, so Id have to edit this first an try to merge them
  • I got an error message "node luminous" not found. I think it originates from The Network but Im not sure what caused it.
  • both have and "<TranscendenceAdventure" and define a "<SystemTopology>" - so this would have to be removed from either one of them...
Conclusion: If you want both together that would involve tons of editing... and as I see it ... is not guaranteed to work.

But I dont dare to go deeper into this, because
It's not recommended unless you're a masochist though.
:D

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Re: Mod of The Year

Post by Ttech » Tue Apr 03, 2012 7:20 pm

CFG wrote:
I think [Dynamic Systems and The Network are] still separate, but I think they're compatible.
Well, I tried to set up a game with both of 'em, but had a few issues:
  • both of them define separate adventures, so Id have to edit this first an try to merge them
  • I got an error message "node luminous" not found. I think it originates from The Network but Im not sure what caused it.
  • both have and "<TranscendenceAdventure" and define a "<SystemTopology>" - so this would have to be removed from either one of them...
Conclusion: If you want both together that would involve tons of editing... and as I see it ... is not guaranteed to work.

But I dont dare to go deeper into this, because
It's not recommended unless you're a masochist though.
:D
what version of T were you running?

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