MoTM - January 2012

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MoTM?

Poll ended at Mon Mar 05, 2012 5:30 pm

Advanced Jump Drive - http://xelerus.de/index.php?s=mod&id=1046 - creator
0
No votes
Drake Class Battleship - http://xelerus.de/index.php?s=mod&id=1045 - Jose
0
No votes
The Letter of Marque - http://xelerus.de/index.php?s=mod&id=1044 - Shane Filomena
2
18%
Earth Battle - The Alliance - http://xelerus.de/index.php?s=mod&id=1043 - christian
0
No votes
Gravity - http://xelerus.de/index.php?s=mod&id=1041 - RPC
6
55%
Dual Shield - http://xelerus.de/index.php?s=mod&id=1040 - Israel
1
9%
Tabinka Class Battleship - http://xelerus.de/index.php?s=mod&id=1037 - Autohummer
0
No votes
Fabricator Overwrite - http://xelerus.de/index.php?s=mod&id=1036 - PM
2
18%
New Class WTH Deflector - http://xelerus.de/index.php?s=mod&id=1035 - christian
0
No votes
New Corporate Cruiser - http://xelerus.de/index.php?s=mod&id=1034 - christian
0
No votes
Stars and Sovereigns - http://xelerus.de/index.php?s=mod&id=1033 - Shane Filomena
0
No votes
BC403 Daedalus class - http://xelerus.de/index.php?s=mod&id=1038 - christian
0
No votes
 
Total votes: 11

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Ttech
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MoTM - January 2012

Post by Ttech » Fri Feb 03, 2012 5:30 pm

Well, its a new year, new period for Transcendence! We got some very interesting mods this month! Everyone get voting!

And if you have not voted for the Mod of The Year - vote! :)

PM
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Re: MoTM - January 2012

Post by PM » Fri Feb 03, 2012 5:50 pm

Reload Pack 912 is what was left of Weapons Pack 912. It should not be there.
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Ttech
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Re: MoTM - January 2012

Post by Ttech » Fri Feb 03, 2012 6:13 pm

PM wrote:Reload Pack 912 is what was left of Weapons Pack 912. It should not be there.

Removed! If anyone voted, revote. :)

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Re: MoTM - January 2012

Post by digdug » Sun Feb 05, 2012 2:40 pm

"Gravity" is very cool, but this month I'll go with the "The letter of Marque". An adventure, lots of missions and a plot twist.

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Re: MoTM - January 2012

Post by Ttech » Mon Feb 06, 2012 11:00 pm

I had to go with Gravity, its kinda fun. but as usual there are too many mods to just be able to vote for one.

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Re: MoTM - January 2012

Post by shanejfilomena » Tue Feb 07, 2012 2:01 pm

Ttech wrote:I had to go with Gravity, its kinda fun. but as usual there are too many mods to just be able to vote for one.
Gravity is a major issue and to actually accomplish that in the game is a major event : And i still do not understand why my disasters ever get on these lists....the last two are better then the ones before: but nothing like what the Real Geniuses come out with.
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Ttech
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Re: MoTM - January 2012

Post by Ttech » Wed Feb 08, 2012 12:31 am

shanejfilomena wrote:
Ttech wrote:I had to go with Gravity, its kinda fun. but as usual there are too many mods to just be able to vote for one.
Gravity is a major issue and to actually accomplish that in the game is a major event : And i still do not understand why my disasters ever get on these lists....the last two are better then the ones before: but nothing like what the Real Geniuses come out with.

Two questions for you:
Do you publish a mod? Check...
Do people download your mod? Check...

Looks like you are on the list. ;)

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Re: MoTM - January 2012

Post by christian » Wed Feb 15, 2012 11:22 am

Dual shield.... :twisted:
you wrote wrong "BC403 Daedalus class", is 304

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Re: MoTM - January 2012

Post by Ttech » Wed Feb 15, 2012 5:36 pm

christian wrote:Dual shield.... :twisted:
you wrote wrong "BC403 Daedalus class", is 304
File Forbidden.

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Re: MoTM - January 2012

Post by RPC » Fri Mar 02, 2012 10:07 pm

It's March now, should we start February MotM and close this?
Btw, thanks for everybody who voted :D
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