MoTM - October 2012

Mod of the Month?

Poll ended at Sat Dec 01, 2012 12:13 am

HD Stargates (http://xelerus.de/index.php?s=mod&id=1226) - Shivan Hunter
5
29%
Nano Cannon (http://xelerus.de/index.php?s=mod&id=1225) - Cygnus.X1
2
12%
Charon Pirate (http://xelerus.de/index.php?s=mod&id=1224) - Shivan Hunter
0
No votes
Hornet-class playership (http://xelerus.de/index.php?s=mod&id=1223) - Shivan Hunter
0
No votes
Charon Pirate Expansion Beta (http://xelerus.de/index.php?s=mod&id=1222) - storm366
3
18%
Cestus-class playership (http://xelerus.de/index.php?s=mod&id=1221) - Shivan Hunter
0
No votes
Rogue Trader's Guild + ReactorPack (http://xelerus.de/index.php?s=mod&id=1220) - WillyTheSquid
2
12%
Ancora-class playership (http://xelerus.de/index.php?s=mod&id=1219) - Shivan Hunter
1
6%
Some Luminous graphics (http://xelerus.de/index.php?s=mod&id=1218) - Shivan Hunter
0
No votes
Cargo Module (http://xelerus.de/index.php?s=mod&id=1217) - PM
0
No votes
Longsword-class frigate (http://xelerus.de/index.php?s=mod&id=1216) - Alfael X
0
No votes
PSD ver5 Longsword-class frigate (http://xelerus.de/index.php?s=mod&id=1215) - Alfael X
0
No votes
some planet graphics (http://xelerus.de/index.php?s=mod&id=1212) - Shivan Hunter
0
No votes
Uncharted (http://xelerus.de/index.php?s=mod&id=1211) - RPC
1
6%
NPC-only Q-ships v1p6 (http://xelerus.de/index.php?s=mod&id=1210) - DOSBox-gamer
0
No votes
Longzhu Sphere nerf (http://xelerus.de/index.php?s=mod&id=1209) - Shivan Hunter
0
No votes
an alien station (http://xelerus.de/index.php?s=mod&id=1208) - Shivan Hunter
0
No votes
Ranx Ships (http://xelerus.de/index.php?s=mod&id=1207) - Shivan Hunter
0
No votes
System Density (http://xelerus.de/index.php?s=mod&id=1206) - Shivan Hunter
1
6%
Weapon Graphics (http://xelerus.de/index.php?s=mod&id=1205) - Shivan Hunter
1
6%
Dracling Gunship (http://xelerus.de/index.php?s=mod&id=1204) - sun1404
0
No votes
Athena (http://xelerus.de/index.php?s=mod&id=1203) - Cygnus.X1
0
No votes
Alpha Sentrius Weapon Pack (http://xelerus.de/index.php?s=mod&id=1202) - Alfael X
0
No votes
Defiant (http://xelerus.de/index.php?s=mod&id=1201) - Cygnus.X1
1
6%
 
Total votes: 17
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Ttech
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Mon Nov 05, 2012 12:13 am

Well, here's another Mod of the Month!
After last months' surprise of three winners, we have quite a few mods up for grabs of the title this month! Will we have a tie again?

Good luck to all the modders!
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Cygnus.X1
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Mon Nov 05, 2012 12:57 am

:D Shivan Hunter/DarthGeek has a significant advantage this month :mrgreen: prolific he is...

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ThePrivateer
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Mon Nov 05, 2012 1:57 am

So....many....mods....and....all....by....Shivan.... :shock:

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RPC
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Mon Nov 05, 2012 10:14 am

Uncharted, System Density, AND HD stargates on the same month!? D:
This is going to be a hard choice.... :/
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Shivan Hunter
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Mon Nov 05, 2012 7:11 pm

Image

Also- I have a crapton of mods up there :D, but "Charon Pirate turret", "some Luminous graphics", "some planet graphics", "an alien station", and "Weapon Graphics" probably don't count- they contain no XML and don't add anything to the game on their own. They're for modders to use :)
I'm here to shift paradigms and chew bubblegum... and I'm all out of bubblegum.

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RPC
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Mon Nov 05, 2012 11:12 pm

DarthGeek/ Shivan Hunter: :D
I actually voted for HD stargates since I don't like to vote for myself... ;)
*RPC goes to make a promo for HD Stargates
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ThePrivateer
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Mon Nov 05, 2012 11:31 pm

RPC wrote:DarthGeek/ Shivan Hunter: :D
I actually voted for HD stargates since I don't like to vote for myself... ;)
*RPC goes to make a promo for HD Stargates
Yeah I voted HD Stargates too. I'm due for the MotM review for this one, so I'm trying to think of how to fluff out a review about, basically, a bigger stargate.

Maybe a lively thesis on the improbability of interspace jumpgates and the effects of wormholes on the space-time continuum? :D

Anyway, Stargates is just one of those mods that makes everything look so much nicer. :o

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WillyTheSquid
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Tue Nov 06, 2012 12:56 am

No votes for Rogue Trader's Guild! I know the HD stargates are purty, but gameplay-wise I think my mod adds quite a few things to enjoy. Oh well... :P


But really, I think the mods released last month are overall VERY good. Uncharted, SysDens, Ancora, Cestus, and more... WOW.

This bodes well for the future of Transcendence. I for one am excited as heck!!

The real standout for me is Shivan Hunter. If there was a "modder of the month" prize, I'd give it to him.
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Shivan Hunter
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Tue Nov 06, 2012 1:37 am

How am I still the only Uncharted vote

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I'm here to shift paradigms and chew bubblegum... and I'm all out of bubblegum.

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ThePrivateer
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Tue Nov 06, 2012 1:41 am

Shivan Hunter wrote:How am I still the only Uncharted vote
<snip>
Now, which way to St. Kats....?

"It's right-left-straight-left-left-left-straight, and take a right past the third system on your left after the Charon pirates!"
.
.
.
.
.
.
.
.
"Wait, dammit, I was looking at the map upside down." :D

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RPC
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Tue Nov 06, 2012 11:15 am

Shivan Hunter: +1 !!!!! :D
I don't know if zooming in on the map helps though. o.o
Hopefully people scroll down to see...
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FourFire
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Tue Nov 06, 2012 7:59 pm

Shivan Hunter wrote:How am I still the only Uncharted vote

[/img]SNIP[img]
Woah!
It's interesting that the systems seem to gather in rectangles and not randomly distribute around the marked off areas.

Personally I think that the gfx only, no XML "mods" should be removed from the running, since Shiv is going to win anyway :P
And those aren't *mods* besides.
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Shivan Hunter
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Tue Nov 06, 2012 8:29 pm

Yeah, I mentioned the graphics stuff earlier. ;)

I think Uncharted puts systems on the map in given random locations in clusters, specified by coordinates like 300+1d100 (the Heretic cluster maybe could be moved down a bit). There's really no other way that makes sense to randomly place them on the map. There may be weird stuff RPC could do to the probability distributions to place stars closer to the highlighted areas of the map, but if it's just dice notation (#+#d#), it's impossible to get stuff like a bimodal or skewed distribution...

(as an aside, that Uncharted game was generated with 100 nodes per cluster specified in settings.xml. I don't recommend it... it took forever to start (which is understandable. Graph theory, LISP and TopologyCreator do not mix well)).
I'm here to shift paradigms and chew bubblegum... and I'm all out of bubblegum.

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RPC
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Wed Nov 07, 2012 1:33 am

Yeah, I've got to lower the Heretic cluster a tad bit, but it works ;)
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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Cygnus.X1
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Tue Nov 13, 2012 1:09 am

HD Stargates is way out in front :mrgreen:

I'd like to disqualify my Athena playership tho, as she is just a godmod ship and nothing special other than being a vehicle for testing my other mods while they are being developed.

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