MoTM January and February 2013!

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Mod of the Month

Poll ended at Sun Apr 14, 2013 3:27 pm

NPC ships as player vessels (http://xelerus.de/index.php?s=mod&id=1246) - vayra
1
8%
NG-BC304 - Reality mod (http://xelerus.de/index.php?s=mod&id=1247) - christian
1
8%
Options (http://xelerus.de/index.php?s=mod&id=1248) - PM
2
17%
Reactors Extended (http://xelerus.de/index.php?s=mod&id=1249) - Doctor
5
42%
ODM Civilian Crafts (http://xelerus.de/index.php?s=mod&id=1250) - RPC
3
25%
Iocrym Manipulator Cannon (http://xelerus.de/index.php?s=mod&id=1252) - ninja7
0
No votes
Thermonuclear Flame Thrower (http://xelerus.de/index.php?s=mod&id=1253) - ninja7
0
No votes
 
Total votes: 12
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Ttech
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Thu Mar 14, 2013 3:27 pm

Hello everyone!
Getting the Mods of the Month started out this year, we are doing a dual Mod of the Month! Haven't done these in a while. :)
And what a perfect day to start it as its Pi Day today! 3.14!

We have some good mods this month, good luck to everyone!
Please get some discussion on these mods in this thread, play them out, try them, have fun. And remember to at the very least vote!

Also the rules of MoTM are changing, please take a look at Mod of the Month Rules. It is important that you understand the changes.

Namely:
  • Mods that win cannot be played again until a year after they won.
  • You must be 13 or older to participate.
  • Mods must not be patches of other mods.
  • In the event of a tie, event organizers will vote to break a tie.
  • We now have specific organizers for the Community Events.

Good luck everyone!
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Doctor
Anarchist
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Posts: 5
Joined: Fri Mar 08, 2013 12:08 pm

Fri Mar 15, 2013 11:51 am

WOW i'm suprised at how many votes my Reactors Extended got!

Datal
Militia Commander
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Posts: 308
Joined: Mon Feb 07, 2011 12:54 pm
Location: Hyno Gunship

Sat Mar 16, 2013 7:36 pm

Here is my review of flamethrower:

Thermonuclear Flame Thrower - The idea is great. Flamethrower, cool firing sound , great! But in my opinion it's little uncompleted. As the author said on xelerus this mod is unbalanced, that mean: unplayable :o I made few changes to improve that weapon and now it's ok. Second thing is that the mod has no name. Name is very useful when creating a new game and it's worth to add it :)

Code: Select all

<TranscendenceExtension UNID="&unidExtension;" version="1.0"
    name="Thermo Nuclear Weapon"
    credit="AuthorNick"
    >	
However, I like the concept of this extension, and I appreciate the efforts of novice modders. On a scale of 1-6 my rating is 4 :D
Btw: here is the code:

Code: Select all

<Weapon
				type=				"particles"

				damage=				"thermo:5; mining2; WMD1"
				fireRate=			"4"
				missileSpeed=		"40"
				lifetime=			"25"
				powerUse=			"3000"

				particleCount=		"170"
				particleSpreadAngle="2"
				particleSplashChance="30"
				sound=				"&snFire;"
				>

			<Effect>
				<Particle
						style=			"flame"
						minWidth=		"1" 
						maxWidth=		"20"
						/>
			</Effect>
		</Weapon> 
[/size]

Furthermore we could do a whole series of flame-throwers, in different colors and I think it would be a interesting idea for vanilla game :roll:

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digdug
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Sat Mar 16, 2013 10:03 pm

nice review Datal ! :)

also
WOW i'm suprised at how many votes my Reactors Extended got!
sounds like people want more reactors! :D

Doctor
Anarchist
Anarchist
Posts: 5
Joined: Fri Mar 08, 2013 12:08 pm

Mon Mar 18, 2013 11:04 am

*Does a happy dance*

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Ttech
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Mon Mar 18, 2013 3:37 pm

Very nice review Datal! Wish more people would do things like that.
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Ttech
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Wed Apr 17, 2013 4:27 am

Congratulations Doctor for winning MoTM 2013!

As a congratulations, you have also won a Humble Bundle Gift edition!
Enjoye!
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honey
Anarchist
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Posts: 2
Joined: Wed May 29, 2013 11:51 am

Thu May 30, 2013 4:34 am

I made few changes to improve that weapon and now it's ok.

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