MoTM January and February 2013!

Post Reply

Mod of the Month

Poll ended at Sun Apr 14, 2013 3:27 pm

NPC ships as player vessels (http://xelerus.de/index.php?s=mod&id=1246) - vayra
1
8%
NG-BC304 - Reality mod (http://xelerus.de/index.php?s=mod&id=1247) - christian
1
8%
Options (http://xelerus.de/index.php?s=mod&id=1248) - PM
2
17%
Reactors Extended (http://xelerus.de/index.php?s=mod&id=1249) - Doctor
5
42%
ODM Civilian Crafts (http://xelerus.de/index.php?s=mod&id=1250) - RPC
3
25%
Iocrym Manipulator Cannon (http://xelerus.de/index.php?s=mod&id=1252) - ninja7
0
No votes
Thermonuclear Flame Thrower (http://xelerus.de/index.php?s=mod&id=1253) - ninja7
0
No votes
 
Total votes: 12
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Hello everyone!
Getting the Mods of the Month started out this year, we are doing a dual Mod of the Month! Haven't done these in a while. :)
And what a perfect day to start it as its Pi Day today! 3.14!

We have some good mods this month, good luck to everyone!
Please get some discussion on these mods in this thread, play them out, try them, have fun. And remember to at the very least vote!

Also the rules of MoTM are changing, please take a look at Mod of the Month Rules. It is important that you understand the changes.

Namely:
  • Mods that win cannot be played again until a year after they won.
  • You must be 13 or older to participate.
  • Mods must not be patches of other mods.
  • In the event of a tie, event organizers will vote to break a tie.
  • We now have specific organizers for the Community Events.

Good luck everyone!
Image
Image
Doctor
Anarchist
Anarchist
Posts: 5
Joined: Fri Mar 08, 2013 12:08 pm

WOW i'm suprised at how many votes my Reactors Extended got!
Datal
Militia Commander
Militia Commander
Posts: 309
Joined: Mon Feb 07, 2011 12:54 pm
Location: Hyno Gunship

Here is my review of flamethrower:

Thermonuclear Flame Thrower - The idea is great. Flamethrower, cool firing sound , great! But in my opinion it's little uncompleted. As the author said on xelerus this mod is unbalanced, that mean: unplayable :o I made few changes to improve that weapon and now it's ok. Second thing is that the mod has no name. Name is very useful when creating a new game and it's worth to add it :)

Code: Select all

<TranscendenceExtension UNID="&unidExtension;" version="1.0"
    name="Thermo Nuclear Weapon"
    credit="AuthorNick"
    >	
However, I like the concept of this extension, and I appreciate the efforts of novice modders. On a scale of 1-6 my rating is 4 :D
Btw: here is the code:

Code: Select all

<Weapon
				type=				"particles"

				damage=				"thermo:5; mining2; WMD1"
				fireRate=			"4"
				missileSpeed=		"40"
				lifetime=			"25"
				powerUse=			"3000"

				particleCount=		"170"
				particleSpreadAngle="2"
				particleSplashChance="30"
				sound=				"&snFire;"
				>

			<Effect>
				<Particle
						style=			"flame"
						minWidth=		"1" 
						maxWidth=		"20"
						/>
			</Effect>
		</Weapon> 
[/size]

Furthermore we could do a whole series of flame-throwers, in different colors and I think it would be a interesting idea for vanilla game :roll:
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

nice review Datal ! :)

also
WOW i'm suprised at how many votes my Reactors Extended got!
sounds like people want more reactors! :D
Doctor
Anarchist
Anarchist
Posts: 5
Joined: Fri Mar 08, 2013 12:08 pm

*Does a happy dance*
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Very nice review Datal! Wish more people would do things like that.
Image
Image
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Congratulations Doctor for winning MoTM 2013!

As a congratulations, you have also won a Humble Bundle Gift edition!
Enjoye!
Image
Image
honey
Anarchist
Anarchist
Posts: 2
Joined: Wed May 29, 2013 11:51 am

I made few changes to improve that weapon and now it's ok.
Post Reply