Welcome and Indroductions

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asam3
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Thu Feb 03, 2011 5:48 am
Location: First Contact Pub.

Hello. I go by the callsign asam3. I'm an Inventor as so to speak. I go by the laws yet my inventions seem to disregard them.

I have been a close friend with Hiro's great, great, grandparents(maybe farther). He's a good kid, yet it's sad to know that he doesn't recognize me anymore.

I now live my ways in this galaxy as an infinitive knowledge array, able to handle what most human minds cannot. In some ways, I live, in some, I don't.

I'm practically just an interactive box, able to give out my thoughts and store information at the same time. To say the least, I'm an immortal, with nothing to live for.

So, as I etch these words and cue them onto this message board, I leave behind messages, and at the same time record these datas, so that the future generation can still gather and study them.

How about you?




Ok, enough with the roleplaying. I'm asam3 in these boards(and others), real name would come out soon. I've played transcendence a year ago I think(or like 8-10 months) and still haven't finished it. I like transcendence because of the fact that it's mostly just playing with your imagination. It's an almost perfect example of a roleplaying game that truly lets you "roleplay" to anyone you want(but still with restrictions). Unlike other games focused on grindfests and strategies, transcendence lets you do anything, with grindfests and strategies or with none. You can just do anything you want, be it an enemy or a savior, and that's what I loved about the game. Also, the additions of items with informative backstories made it more interesting. It just makes your mind think of stuff alot.

It's just sad to know that I can do anything I want in the game(even mod it to my desire) yet I'm too lazy to do anything, even do a fanfic about the game. Maybe in some other time I would, and yes, I'll be watching the game's progress from afar.
Encrypting messages into optical arrays, one cube at a time...

E5DCM-I921G-7R1E3 - A beta code for some game. Might want to ask me back at it's original site for the correct one though. Better be fast, not that patient here.

I'll be observing from afar.
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Harbringer
Miner
Miner
Posts: 26
Joined: Thu Mar 03, 2011 2:37 pm

Hey asam3, Welcome to the forums!

If you see new people, tell them to post an introduction on this forum!(Community Talk >> Off-Topic >> Welcome and Introductions)

Happy Trails!
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Happy Trails!
Happy Trails!
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Yay. I have an internet connection again.
Datal
Militia Commander
Militia Commander
Posts: 309
Joined: Mon Feb 07, 2011 12:54 pm
Location: Hyno Gunship

Hi Asam3 !

I'm the second person who can welcome you there ! :D (It's great forum, thrust me)
So welcome again and see you, I'm just going to Driving lessons :mrgreen: (I'm 16)
And something very important: Greetings from Poland !!!
Datal
Militia Commander
Militia Commander
Posts: 309
Joined: Mon Feb 07, 2011 12:54 pm
Location: Hyno Gunship

Hey :!: It's allready Tuesday and nobody want to welcome You :?: :?: :?:
WHAT'S GOING ON HERE ?
Anterwerp
Anarchist
Anarchist
Posts: 2
Joined: Wed Apr 06, 2011 12:17 am

I have been playing transcendence since about 4 years ago and have finally gotten around to joining the forum, i am interested in modding but have no idea what to do or where to start. thanks to all who support and mod transcendence and to George Moromisato for creating the game. transcendence rules!!!
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digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

hi Anterwerp,
welcome to Transcendence Forums :D


Transcendence uses XML and a home-brewed dialect of LISP (that we call Trans-LISP as TLISP is already been taken :P )
If you can read LISP, than you can mostly read Trans-LISP. To understand the internal game functions, please see here:
http://wiki.neurohack.com/transcendence ... ions/index

unfortunately we don't have a real tutorial, but we are assembling the docs ourselves as a community.
Please check the wiki in general: http://wiki.neurohack.com/transcendence/wiki/
where George himself was so kind to start to write some of the docs.
We also have a modding references section of the forums, where we posted a few tutorials:
http://www.neurohack.com/transcendence/ ... um.php?f=8

The other best way to learn some scripting is to read mods made by other community members, we have a mod repository here:
http://xelerus.de/
Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

Anterwerp wrote:I have been playing transcendence since about 4 years ago and have finally gotten around to joining the forum, i am interested in modding but have no idea what to do or where to start. thanks to all who support and mod transcendence and to George Moromisato for creating the game. transcendence rules!!!
The easyest place to start is Weapons(Or Items) :P
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
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