George, about the new topology functions-

Post ideas & suggestions you have pertaining to the game here.
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Periculi
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What you have added is awesome, and I have been getting some great results!

Curiously, they are all additive functions- how do you remove links cleanly and without errors such as the system reset bug? I don't see anything like sysRemoveGate or sysRemoveTopologyLink- so it seems a little one sided.

I am wondering about this because it would make it possible to have an in-game topology editor with full functionality this way. Which could do some interesting things! Also, if a random network script is designed it might be useful to have a bug free way to remove links in the topology.
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