missile hp system idea

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Wolfy
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Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Sun Nov 15, 2009 5:38 am

it would be really nice if it were possible to set an armor unid type from which information on damage adjustment could be pulled for projectile/missle hp. this way, 10 units of laser =/= 10 units of thermo in damaging projectiles. hp could still be set sepparately.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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