Arrested For Piracy?

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Aeonic
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This is the second time this has happened in recently plays. Just now, I visited several of those trader centers where you can order things (forget their name), visited a bushido merchant, shot at an enemy chasing me, went through the stargate, visited a commonwealth station and am arrested for piracy. I never seem to know when or why I'm considered a pirate, and it really ruins the game for me when, all of the sudden, I'm a pirate for no discernible reason.

First of all, it should be more difficult to become a pirate. I'm not sure what the requirements are for this now, but its evidently far too easy if it can happen without you even realizing it.

Second of all, there should be some better hints to inform you when you ARE a pirate. Perhaps a skull and crossbones appears somewhere on your HUD or something notable like that.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
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Aury
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What even triggers this?
Was this new?
I've never even seen this before...
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Betelgeuse
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ok dug into the code and found it

the player destroys a Korolov ship
there is a friendly witness to the crime within 100 ls (there are other restrictions but not sure what they are)

then you are a pirate :twisted:
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digdug
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yeah, looking at korOnShipDestroyed, it seems that if there is a friendly "witness" at less than 100 ls to the destroyed freighter, then a "Pirate!" message appears and you will get arrested.

however I don't know what Z means in here :

Code: Select all

(sysFindObject gSource "sTAF Z N:100")
so, no more farming on korolov freighters :wink:
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Aury
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Perhapse it should use a frequency control. Then you either have to be farming them, or just a REALLY REALLY REALLY bad shot.
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Aeonic
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In the last two games I managed to become a pirate in Sung and Ares territory. Should I assume Korolov freighters are just those particular ship types, not anything related to the stations in general?
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
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bluesaberist
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I got the pirate message while doing the destroy ares convoy mission for a fleet carrier. I'm pretty sure I was only shooting ares too, though there was a nearby friendly station.
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Aury
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I think it must be the EI100 that is the troublesome culprit
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Oh, forgot to say I was not arrested at any station I visited. It is possible that I was killed before I could, but I can't remember whether it happened before or after a resurrect.

So, my experience is invalid and can be ignored because I don't know if I would have been arrested for it or not.
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Aury
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<Events>
<OnDestroy>
(korOnShipDestroyed)
</OnDestroy>
</Events>
This is the culprit: found in all the korolov ships codes...

I think what should be done is rather send some ships to go kill the pirate in question. Nothing of any consequence for a real pirate (Ie, just a Ronin B or something), but for the playership (if they WERE NOT ESCORTING), send a few well-armed ships with a high chance for kill?
If the player killed their charge while escorting, just blacklist them as usual.
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I fixed part of this problem. You won't be labeled a pirate if there are any enemy ships in the area.

But I also think there should be two further changes:

1. Higher-level systems should have hardier freighters (as someone suggested on a previous thread)

2. For the first and second offense, the player should be fined. For the third, the player is imprisoned.
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Aury
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george moromisato wrote:1. Higher-level systems should have hardier freighters (as someone suggested on a previous thread)

2. For the first and second offense, the player should be fined. For the third, the player is imprisoned.
1) That was me ^^ I'm glad to see that the late-game stores have gotten some sense in their choice of delivery people...
2) That should work... But perhapse give some system-level-leveled cargo so that if you DO accidentally kill a freighter, at least you *might* get something from it all...
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speedofsquid
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Maybe instead of imprisonment at the dock, you could resist arrest and escape back to the ship. And from then on, Commonwealth stations would be hostile.
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Aeonic
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I agree. Abrupt endings to the game without notable prior warnings are bad. If you're arrested and escape, it'll be pretty obvious that you don't want to be returning to any commonwealth stations after that.
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Retroactive
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Wolfy wrote:2) That should work... But perhapse give some system-level-leveled cargo so that if you DO accidentally kill a freighter, at least you *might* get something from it all...
Maybe those 15-ton Korolow shipping containers could be opened for a fee at black market stations, tinkers or salvagers. It could be sort of a roulette thing, with some containers containing valuable cargo and others containing junk or harmful things (homing beacon for corporate cruiser? Radioactive contaminants?).

Maybe there could even be an installable device or a consumable that lets you x-ray containers to see which ones have good stuff in them.
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