Save Jenna Campaign
Well, if it was initially intended that both Jenna and Rama were meant to die at some point, then setting a level limit for upgrades makes sense. But, if it was meant to chance, that they could go the distance with the player, then I think there shouldn't be any level limitations for them to upgrade.
Personally, looking at it in a roll-playing perspective, I'd rather go by chance with wingman survival than to know that they're just going to get knocked off no matter what you do to protect them. It would be nice to see them have at least a 50/50 chance of survival, as that would curb off that "OK, Jenna, we're in a system full of Ranx and this is where you're supposed to die." repetitive syndrome every game.
It would be a challenge all in itself to see how far the player could take them everytime. And I think it would be more fun for those who like having wingmen around.
Personally, looking at it in a roll-playing perspective, I'd rather go by chance with wingman survival than to know that they're just going to get knocked off no matter what you do to protect them. It would be nice to see them have at least a 50/50 chance of survival, as that would curb off that "OK, Jenna, we're in a system full of Ranx and this is where you're supposed to die." repetitive syndrome every game.
It would be a challenge all in itself to see how far the player could take them everytime. And I think it would be more fun for those who like having wingmen around.
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But then I'll have to dock and give it missles right? Is it like, I put a weapon and that's the main weapon?
>.<
I'm just saying, there should be limits on how powerful a wingman can get.FAD wrote:Well, if it was initially intended that both Jenna and Rama were meant to die at some point, then setting a level limit for upgrades makes sense. But, if it was meant to chance, that they could go the distance with the player, then I think there shouldn't be any level limitations for them to upgrade.
And they should seem like real people, because they are.