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Pilgrim Slash Freelancers? 
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Fleet Officer
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Post Re: Pilgrim Slash Freelancers?
I've already got it running for the pilgrims to use all the powers (except, obviously Nebular Sight, and Desperate escape works maybe 1/5 times) but I put serious limitations on the shatter. It takes almost twice as long to recharge as any other power (roughly 10 min to the wave which is about 6 min). I actually am almost done, I just need to do the sovereign changing system and get them all to use different images (I can't figure out how to do this in one ship tage, or if it's possible.) I also need to add in the encounters (I think uncommon near Eridani, going up to very common around St. Kats, then slowly getting less common until it reaches level 10 (Heretic, 1 other system) But I'm still open to suggestions.)

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Sat Apr 16, 2011 5:42 pm
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Militia Lieutenant
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Post Re: Pilgrim Slash Freelancers?
Wow. Sounds absoulutely Fantabulistic.
Thanx for putting in so much hard work on this.

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Sat Apr 16, 2011 8:18 pm
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Post Re: Pilgrim Slash Freelancers?
Drako: Try <ImageVariants> (I personally don't know how it's spelled) but that's how the CW slums have different images.

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Sat Apr 16, 2011 10:43 pm
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Post Re: Pilgrim Slash Freelancers?
I tried the image variants, but it didn't have any image appear. I got no errors, but nothing showed up.

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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
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Sun Apr 17, 2011 3:19 am
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Commonwealth Pilot
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Post Re: Pilgrim Slash Freelancers?
Until the Indefinite Future, <ImageVariants> only works in stations. It's Ticket #213.


Sun Apr 17, 2011 4:33 am
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Post Re: Pilgrim Slash Freelancers?
A word of warning: Possibly working out some anti friendly-fire code for the use of Shatter might be in order, as well as the increased recharge rate you've given it.

Otherwise, hilarity is pretty much guaranteed. :twisted:

The other thing is, the player is a one-off....the only pilgrim to get through, the legendary bad-ass douchebag of the entire QZ. So other pilgrims need to be toned down in terms of equipment and sheer evil tactics to prevent sheer overkill (and the degrading of the "holy crap this guy is going to kill EVERYTHING" vision from whatsit, you know, that guy you meet*.....the Hauri person...). Although an NPC version of wolfy camping Phobos dreadnoughts would be entertaining, as well as giving me an idea of how the hell to do it myself....:P

Apart from that, it's a sweet idea, and I look forward to seeing it when it's finished. :)







*And the prize for "Best description of a character" for 2011 goes to....

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Sun Apr 17, 2011 11:56 am
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Post Re: Pilgrim Slash Freelancers?
Shrike wrote:
The other thing is, the player is a one-off....the only pilgrim to get through, the legendary bad-ass douchebag of the entire QZ.

That is the best description of the player I've ever heard of. The player pretty much carved out the whole thing with his/her hands.
There should be a mod that highlights this fact.
Random chatter at the Victorian Nightclub:
"Wait. Is he the guy who single-handedly took out Charon? The one who also destroyed the Ventari, and reportedly saved the Huari?"

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Mon Apr 18, 2011 1:33 am
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Post Re: Pilgrim Slash Freelancers?
You forgot 'And conducted genocide against about a dozen seperate groups'

:P

The next line should be: "he's probably here to kil everything 'hostile' in the system...the bastard, I've got some relatives at (insert base here) *man shoots you in the face*"

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Shrike's Allegedly Superior Sounds: New weapon sounds for the discerning gentleperson or other sapient being Currently in alpha, and welcoming feedback!

"By the time you read this document, the average home computer might be a 700MHz GazillaComp 2000 with 58 gigabytes of memory." -SimSafari ReadMe file (Circa 1998). First noticed (by me) in 2014.

*It's the only gender-neutral pronoun I can reasonably expect myself to remember. Nothing like forgetting your own pronoun to get you down, hilarious though it is the first time.


Mon Apr 18, 2011 6:38 am
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Post Re: Pilgrim Slash Freelancers?
Anyway...

I do have some behavior code worked out. They use the same behavior as my upgraded salvagers mod to upgrade themselves to game level. But I also added the code that if they see an enemy they will go and attack it. They're quite stupid, and will probably die running into a sung citadel or Ares shipyard, but whatever, it's their choice. :lol:

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Mon Apr 18, 2011 9:02 pm
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Post Re: Pilgrim Slash Freelancers?
I would start off by randomizing their equipment to an appropriate level, possibly system level - 2 or system level - 3. Otherwise they'll die before they can loot any equipment.

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Mon Apr 18, 2011 9:36 pm
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Post Re: Pilgrim Slash Freelancers?
That makes sense. I'll add that code in.

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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
Quote:
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(Eliza chatbot)> Do you believe it is normal to be a person?


Tue Apr 19, 2011 3:15 am
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Post Re: Pilgrim Slash Freelancers?
Drako Slyith wrote:
Anyway...

I do have some behavior code worked out. They use the same behavior as my upgraded salvagers mod to upgrade themselves to game level. But I also added the code that if they see an enemy they will go and attack it. They're quite stupid, and will probably die running into a sung citadel or Ares shipyard, but whatever, it's their choice. :lol:



hey, eventually ONE of them..(the player) will make it, so it's a good compulsion for Domina to instill. :P

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Your friendly local genderqueer weapons designer. My pronoun is "They".*

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Shrike's Allegedly Superior Sounds: New weapon sounds for the discerning gentleperson or other sapient being Currently in alpha, and welcoming feedback!

"By the time you read this document, the average home computer might be a 700MHz GazillaComp 2000 with 58 gigabytes of memory." -SimSafari ReadMe file (Circa 1998). First noticed (by me) in 2014.

*It's the only gender-neutral pronoun I can reasonably expect myself to remember. Nothing like forgetting your own pronoun to get you down, hilarious though it is the first time.


Tue Apr 19, 2011 5:58 am
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Post Re: Pilgrim Slash Freelancers?
I had some fun with GOD battles where I had 100 pilgrims with all powers (I think I forgot to mention that they have a random domina level (1-9) which determines which powers they can use) go against an equal team. It was quite interesting. Shatter was used a lot, several died from that, but several managed to enable defend or desperate escape first. Then the mass of waves of purple death came, and then several died in that, but a few survived. It was a very interesting battle with many domina powers used.

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Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
Quote:
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Tue Apr 19, 2011 8:44 pm
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Post Re: Pilgrim Slash Freelancers?
One word for that: Awesome.
Questions:
Will they spawn as friendlies?
Do the Pilgrims also take the same missions you do (like try to save PJ with you)?
It would be really cool to talk to one and get them as a wingman, except unlike Buster in UGW, they have their own inventory and can use Domina powers :) .

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Tue Apr 19, 2011 11:50 pm
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Post Re: Pilgrim Slash Freelancers?
I was planning a few things I still need to figure out. I did actually think of having an ability to make them escorts. I'm thinking maybe a dockscreen, where you have to talk them into joining you. I was going to do a few experiments to see if I can get some random dockscreen transition like this:
Code:
Intro
        /      \ 
      80      20
       |         |
    undock    persuade to join
                 /         \
              reason     empassioned plea
               |                |
         (reason level)   (plea level)
         


So you have a 20% chance to try to persuade them to join (else they just kick you out), the he asks you why, any you have a reason level and a plea level. Pleaing increases plea level, reasoning increases reason level. The higher the level the greater chance they have to join you (up to 90%) I'm also planning a noFriendlyFire="true" for them so they don't kill you with shatter and wave of purple death.

For the spawning, I plan to have most as friendlies, but I will have some ares at the accurate level and some sung at the level (maybe some charon? still not sure on this), which will be ares or sung respectively.

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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
Quote:
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?


Wed Apr 20, 2011 1:24 am
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