Weird Ship Behavior
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- Developer
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Thanks, I found the bug. It was a problem with Salvagers not targeting bases properly.
Note: In the future, Salvagers should really run away from bases that are too powerful for them. I'll have to do that in a future release.
Note: In the future, Salvagers should really run away from bases that are too powerful for them. I'll have to do that in a future release.
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- Anarchist
- Posts: 16
- Joined: Sun Mar 05, 2006 3:41 pm
Or other weak stations, such as those Pirate Caches.
Wolfen+Iocrym=Iocrym wreck =D
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- Developer
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They can get pretty nasty since they can install any weapon they find.Frits wrote: Aren't all bases to powerful for them?
To test the fix I put a Salvager in Eridani and played with the /debug switch. The Salvager docked with the Mikeno wreck and looted all the high-level weapons that I put there to test. Before I knew it, the Salvager was hitting me with an Ares archcannon!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
it would be cool if that behavior was expanded to shields and other ships. Enemies using Commonwealth weapons against you
Crying is not a proper retort!
Revolver and Chuck, i didn't mean that literally. LOL at George, an archcannon... I make it a habit to treat salvagers in a nasty way so i had momentarily forgotten they could do that. It's a fun addition, they may install a shield as well, it could really make a difference when they appear in later earlygame systems and get the loot before you do. If the chance the player can kill it is 99%, like i feel it is, player gets the loot either way
- the_holy_thom
- Commonwealth Pilot
- Posts: 81
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- Location: England
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actually, thats a nice idea for a new ship class. The evil Nomads, who loot wrecks and attack you with what they find. Or just a normal ship that does the same.
Need a mod? Transcendence Mods