Q commands

Post ideas & suggestions you have pertaining to the game here.
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F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Rama is a great companion, however he can be a nuiscance when blasting a base or (especially) a capship. He just sits there getting hit by smaller ships, you can ask him to "attack in formation" but unfortunately, that does not stop him just sitting there while smaller ship blasts him away. If you order him to "break and attack" he dies because he canot deal with the Sung Citadel or Hurin Destroyer. I suggest an "loose formation" attack. He tries to stay close to formation but will bother to shoot at ships nearby (visual range, not using the traditional gunship maneuver). This solves the problem because you can deal with the main problem and your companion will be able to handle himself in the meantime.
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
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I like this idea. Right now there are two kinds of escorts:

Autons don't keep a tight formation (and sometimes get in your line of fire) but they engage enemies.

Wingmen keep a tight formation but they don't turn to engage enemies.

I agree that wingmen need an order that makes them stay in formation but swivel to attack targets in range.
sysgod
Anarchist
Anarchist
Posts: 10
Joined: Sat Apr 15, 2006 4:41 am

Perhaps a "defend my target" option as well? At least for wingmen, if not autons. That way they can do their formation thing around the friendly, covering them from incoming fire and returning fire from their fixed formation, while not blocking me from shooting at the bad guys.
palmiche
Militia Lieutenant
Militia Lieutenant
Posts: 106
Joined: Sat Mar 25, 2006 11:11 am

Id like a "Take Cover" order also so you can command your companions to move to a safe location like a planet or a destroyed base.
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