Plot-relevant dock screens

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AssumedPseudonym
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 Would it be possible to disable advancing the screen by hitting either enter or escape for plot-related material? Speaking for myself, I’ve missed my share of plot just because I hit one or the other of those by pure reflex. And for people who’ve already read that part of the plot a few times, it shouldn’t be that much of an issue for them to hit the right letter to move things along.
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Seconded. I just missed a bit of the CorpCom plot at the Cyclops HQ because I thought it was just a loot screen when instead it was plot relevant dialogue.
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Ditto, I SUPPOSE...ok, I admit it, I had to wing it a few times because the screens were not exactly over-powering in the lay out to signal that they were of importance.....

IF the key controls, ( for some with itchy trigger fingers ) can not be exactly disabled by the screens,

then MAYBE we can change the screens : like a different color : common stations have one color, residential, plot screens / mission screens, buy / sell......THAT should be workable I think.

Now we have to figure out how to change the color of the screens :)
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