I appreciate the advantages of that change in terms of intuitiveness and flexibility, but it would involve a number of code changes. Making improvements to the game balance doesn't have to wait for that.digdug wrote:this is nice, but wouldn't it be simpler to have a new WMD system that explicitly declares the percentage ?
Post ideas & suggestions you have pertaining to the game here.
I like it. For any system of WMD, a percent designation system would be a lot more intuitive.digdug wrote:this is nice, but wouldn't it be simpler to have a new WMD system that explicitly declares the percentage ?
WMD:0 to WMD:100
where the value is the percentage of the damage of the weapon. (and consequently WMD7 == WMD:100)
- allows fine tuning for modders and game balance.
- it would be much easier to read weapon damages in the sources, no need to remember any table or % values.
- it's a new syntax that is similar to the implemented new syntaxes for other weapon damage modifiers like shield (before was shield4 now it's shield:4)
- maintains backward compatibility as old mods are still allowed the old syntax.
For my own layered armor proposal in the other thread, it could stand for the percent of damage bleedoff onto layered segments, applied recursively.