Something like:
Code: Select all
(unvExtensionSelected 0x00800000) -> True/Nil
(unvLibraryAvailable 0xd9120000) -> True/Nil
Cheers,
Pixelfck
Code: Select all
(unvExtensionSelected 0x00800000) -> True/Nil
(unvLibraryAvailable 0xd9120000) -> True/Nil
Using the above syntax, it could also be possible to check for an extension to be selecte/dactive or library to be available:pixelfck wrote:check for UNID to be defined:This checks to see if there is an entity defined as &scWolfen;.Code: Select all
(unvIsType &scWolfen;) -> True/Nil (unvIsType &scWolfen; 'shipType) -> True/Nil
The first call return True if such an entity exists for the current game instance,
the second call returns True if the entity exists and is of the requested Type.
Code: Select all
(unvIsType 0x00800000 'TranscendenceExtension) -> True/Nil
(unvIsType 0xd9120000 'TranscendenceLibrary) -> True/Nil