Add <GetParameters> for more effect types.

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Fleet Admiral
Fleet Admiral
Posts: 2376
Joined: Wed Sep 01, 2010 12:54 am

Tue May 13, 2014 2:07 am

The effects I have in mind are flares and particle effects used by various energy weapon hit effects. If that can be done (and damage and aWeaponBonus extracted from the missile causing the hit), it would be possible to vary hit effects with only one UNID, instead of resorting to many for multicolored weapons.
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