Add <GetParameters> for more effect types.

Post ideas & suggestions you have pertaining to the game here.
Post Reply
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

The effects I have in mind are flares and particle effects used by various energy weapon hit effects. If that can be done (and damage and aWeaponBonus extracted from the missile causing the hit), it would be possible to vary hit effects with only one UNID, instead of resorting to many for multicolored weapons.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Post Reply