Benedict fixes

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george moromisato
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Mon Jun 16, 2014 4:10 pm

I'm planning on making the following fixes to the Benedict missions based on your feedback. Please let me know what you think (particularly if I've missed something).

1. [Game Balance] Freighter mission should be toned down. Instead of 3 Atonements, I'll probably change it to 1 Atonement and 2 Repentants. I will likely also add extra missiles to the Atonement--I would like the freighter to get damaged enough to at least show damage effects. [Thanks to many people]

2. [Game Balance] I will add an extra Benedict mission to have the player explore every friendly station in the system. This should encourage free-form exploration before the freighter mission. It should also encourage the player to get the Arco Vaughn mission before leaving.

3. [UI] The introduction to Benedict should trigger even if the player doesn't ask any questions. [Thanks to Atarlost]

4. [Game Balance] Galactic map will be built-in for all player ships. [Thanks to PM]

5. [Bug] Make sure a device can be installed on the player's ship before Benedict tells you to install it. [Thanks to Atarlost]

6. [Bug] Benedict shouldn't tell you to sell the SmartCannon. [Thanks to PM]

7. [Bug] Typo in Urak intro text. [Thanks to AssumedPseudonym]

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AssumedPseudonym
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Mon Jun 16, 2014 4:34 pm

 In the Tau Ceti system, Benedict also only offers the target practice mission, after which you don’t get any further missions or rewards from him (which I think PM mentioned somewhere). He’s not in Eridani at that point, either, I checked on that.
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george moromisato
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Mon Jun 16, 2014 4:50 pm

AssumedPseudonym wrote: In the Tau Ceti system, Benedict also only offers the target practice mission, after which you don’t get any further missions or rewards from him (which I think PM mentioned somewhere). He’s not in Eridani at that point, either, I checked on that.
I did this on purpose (though I may have chosen poorly). I figure that Tau Ceti already has plenty of loot and that the chimera missions make up for the lack of the freighter mission.

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Mon Jun 16, 2014 5:59 pm

george moromisato wrote:
AssumedPseudonym wrote: In the Tau Ceti system, Benedict also only offers the target practice mission, after which you don’t get any further missions or rewards from him (which I think PM mentioned somewhere). He’s not in Eridani at that point, either, I checked on that.
I did this on purpose (though I may have chosen poorly). I figure that Tau Ceti already has plenty of loot and that the chimera missions make up for the lack of the freighter mission.
 …And it’s not like most new players who’ll likely need the tutorial are going to immediately grab Corporate Command, anyway, so there’s that, too. Besides, his penultimate offering of the galactic map is already slated to be included at startup, now, which makes most of the rest of his quests rather superfluous (particularly, as you pointed out, in as rich a startup system as Tau Ceti.)
 I can go along with that line of reasoning, but I’m sure there’ll be some people who’ll say that it’s not fair to people who shell out the three bucks for a paid expansion to get shorted on loot that they would normally get in just straight-up vanilla. …To these people I can only say, it’s a kacking SmartCannon, for crying out loud; it’s not like you’re getting cheated out of a dual omni x-ray lancer or something… *Eyeroll.*
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Mon Jun 16, 2014 8:05 pm

george moromisato wrote:1. [Game Balance] Freighter mission should be toned down. Instead of 3 Atonements, I'll probably change it to 1 Atonement and 2 Repentants. I will likely also add extra missiles to the Atonement--I would like the freighter to get damaged enough to at least show damage effects. [Thanks to many people]
If you like to be a little mean, give the Atonement a few KM550 Broadsword missiles to crack that shield!
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Mon Jun 16, 2014 9:49 pm

 Got another one. If you install the SmartCannon at the drydock instead of Starton Eridani, the mission pointer to Starton Eridani doesn’t clear — even after you go back to Benedict and get the escort mission.
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Mon Jun 16, 2014 11:07 pm

PM wrote:
george moromisato wrote:1. [Game Balance] Freighter mission should be toned down. Instead of 3 Atonements, I'll probably change it to 1 Atonement and 2 Repentants. I will likely also add extra missiles to the Atonement--I would like the freighter to get damaged enough to at least show damage effects. [Thanks to many people]
If you like to be a little mean, give the Atonement a few KM550 Broadsword missiles to crack that shield!
It's the missiles killing you if you get in the way that the change is meant to prevent.

The best solution may be to generate an already damaged freighter. It's been harassed through at least part of the previous star system.
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Tue Jun 17, 2014 1:19 pm

Just thought of an edge case: Salvagers usually spawn in Tau Ceti. When Benedict gives the loot mission, what happens if a Salvager gets to the target station first and takes the loot away?
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Fri Jun 20, 2014 1:44 pm

 Another typo. On the second screen of the “final exam” mission:
Benedict wrote:“One last thing: the station has something you'll want. Afte you smash it, remember to loot the wreckage.
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Mon Jul 21, 2014 5:04 am

george moromisato wrote: 3. [UI] The introduction to Benedict should trigger even if the player doesn't ask any questions. [Thanks to Atarlost]
This will be very helpful to new beginners. Even I wasn't ever aware of Benedict since I already knew the questions, so never bothered clicking on them. Now I'll have to start a new game just to pay him a first visit. :mrgreen:

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Wed Aug 13, 2014 7:23 pm

I have a question: Why does it appear longer to finish the practice time? In my last try, i clocked about 13 minutes when i shot down the targets for just about 30 seconds? Is it because it's in light minutes or seconds timeframe(relativity suck) or is it a bug? :?:
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Wed Aug 13, 2014 8:12 pm

The in-game time progresses faster than real-world time: each real-world second is equivalent to 1 in-game minute (source).

So, if Benedict tells you that you completed the practice run in 13 minutes, we can conclude that it took you, sitting behind the keyboard, 13 seconds to kill all 4 targets.

Hope this explains it,

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