Ability to block hiteffects (Edit: NEVERMIND, we've got it)

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Shrike
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Tue Aug 05, 2014 11:18 pm

It should be possible to make a fragment that has no hit effect. At present, I can't find a way to make my large missiles look as good as I want to: They hit, the awesome hit effect starts.....and every single default hiteffect that can get in the way does so and makes an ugly mess over the top because of the radius fragment attached to the missile. I can't turn these off either: I've tried empty HitEffect sections to no avail, and it has the same effect as not having them at all, only with more lag. It'd be really awesome if we could tell the game to not draw hit-effects in these circumstances, as "Being next to a giant explosion" usually implies damage well enough that an additional effect is unnecessary. The only other workaround I can think of is to make a 1X1 pixel hiteffect, but that's not an efficient way to handle things.
Last edited by Shrike on Thu Aug 07, 2014 12:25 am, edited 1 time in total.
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TVR
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Wed Aug 06, 2014 9:08 pm

Courtesy of PM:

Code: Select all

<HitEffect>
	<Null/>
</HitEffect>
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Shrike
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Thu Aug 07, 2014 12:24 am

TVR wrote:Courtesy of PM:

Code: Select all

<HitEffect>
	<Null/>
</HitEffect>
Ah, excellent. Well that sorts that out!
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