Stations' "Wasp's Nest" AI somewhat obsolete by late game

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Shrike
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Mon Mar 23, 2015 4:28 am

I think what can be summarised from this (and a lot of other threads) is that it'd be pretty cool if we got a major release dedicated to nothing (or almost nothing) except AI....some time off in the future.
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JohnBWatson
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Mon Mar 23, 2015 9:14 pm

Shrike wrote:I think what can be summarised from this (and a lot of other threads) is that it'd be pretty cool if we got a major release dedicated to nothing (or almost nothing) except AI....some time off in the future.
I wholeheartedly agree. George seems to have better AI planned for CSC America, I'd love to see that make it into the vanilla game as well.

Kourtious
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Mon Mar 23, 2015 9:21 pm

What George needs to do is to take some mods and actually implement them into Vanilla. These mod creators would receive credit for them and George would have more time to focus on things no one has touched, for example: A.I.

FourFire
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Wed Mar 25, 2015 9:25 am

I agree in some rare cases, such as the two algorithms from TVR's intelligent ICX mod.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}

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JohnBWatson
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Wed Mar 25, 2015 8:05 pm

FourFire wrote:I agree in some rare cases, such as the two algorithms from TVR's intelligent ICX mod.
George has, in the past, taken inspiration from mods without adding them outright, as with the visible damage effects. I believe that would be the best route to take.

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