Additional LRS blip colors.

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AssumedPseudonym
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 Hostiles show up as red, friendlies show up as green, and various fire effects and explosions show up as yellow. There should be an additional color for neutral factions to differentiate them from the guys who’ll just tell you to watch where you’re aiming versus the guys who’d just as soon start shooting at you on sight.
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JohnBWatson
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I like this idea. Units actively attacking the player should turn red, also.
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Song
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JohnBWatson wrote:I like this idea. Units actively attacking the player should turn red, also.
Alternatively an extra color (orange?) for aggro'd friendlies.
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