New katana star effect pt. 2

Post ideas & suggestions you have pertaining to the game here.
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Novak 67
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Thu May 07, 2015 2:17 pm

How about this, I just polished things up, so it got the colour, yet somewhat more like the old look. I just made a wavy effect so it does not look like an laser projectile and more like an ion shot.
Screen Shot 2015-05-07 at 10.14.39 pm.png
Screen Shot 2015-05-07 at 10.14.39 pm.png (31.63 KiB) Viewed 1707 times

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sun1404
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Thu May 07, 2015 2:53 pm

That looks better, but I think it should be smaller. Less than half the current length. The Katana fires rather fast, and long projectiles wouldn't look so good.
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JohnBWatson
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Thu May 07, 2015 8:36 pm

I agree. Shorter and a tad thinner, but otherwise quite good.

Novak 67
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Fri May 08, 2015 12:34 am

JohnBWatson wrote:I agree. Shorter and a tad thinner, but otherwise quite good.
Oh, ok, How about this I just adjusted the length form 150 to 90 to make it shorter.
Screen Shot 2015-05-08 at 8.29.37 am.png
Screen Shot 2015-05-08 at 8.29.37 am.png (20.83 KiB) Viewed 1683 times
But this time I got help from my siblings for this


Anyways, here is the code for it, (It includes hit effect)

Code: Select all

<ItemType UNID="&itDualIonPartCan;"
 
        attributes=			"majorItem, notrandom, speciality, energyWeapon, tinkers"
        
        
			name=				"Dual katana star cannon"
			level=				"9"
			frequency=			"notrandom"

			value=				"97000"
			mass=				"5000"
			  
			description=		"A modified ionized star cannon that has a linked fire with another ionized star cannon"
        
        >
    
<Image imageID="&rsItemsEI1;" imageX="96" imageY="96" imageWidth="96" imageHeight="96"/>
 
  <Weapon
            type=                  "beam"
            
            configuration=		"dual"
            damage=				"ion:4d10"
			fireRate=			"14"
			lifetime=			"60"
			passthrough=		"75"
			poweruse=           "175"
			
			
            
			
			hitEffect=			"&efKatanaStarHitDefault;"
			sound=				"&snLaserCannon;"
            >
            
        <Effect> 
        
        <Starburst style=			"plain" spikeCount=		"5" spikeLength=	"15" primaryColor=		"#0080ff" secondaryColor=		"#80c0ff" />
		<Ray  style="wavy"  shape="tapered"  length="90"  width="24"  primaryColor="#0080ff"  secondaryColor="#80c0ff"  intensity="15" />
            
        </Effect>
    
    </Weapon>          
            
</Itemtype>

<Effect UNID="&efKatanaStarHitDefault;">
		<Variants>
			<Effect maxValue="0">
				<ParticleCloud style=		"splash" lifetime=		"15" emitDuration=	"5" emitRate=	"10" emitSpeed=			"5-10" particleLifetime=	"10"
						>
					<ParticleEffect>
						<Particle style=	"plain" minWidth=		"1" maxWidth=		"3" primaryColor="#0080ff"  secondaryColor="#80c0ff"/>
					</ParticleEffect>
				</ParticleCloud>
			</Effect>
			
			<Effect maxValue="46" 
					sound="&snArmorHit1;">
				<ParticleCloud style=		"splash" lifetime=	"20"  emitDuration=	"60" emitRate=		"20-25" emitSpeed=		"1-6" particleLifetime="4"
						>
					<ParticleEffect>
						<Particle style=		"plain" maxWidth=	"1-2" primaryColor="#0080ff"  secondaryColor="#80c0ff" />
					</ParticleEffect>
				</ParticleCloud>
			</Effect>
			
			<Effect maxValue="69" 
					sound="&snArmorHit1;">
				<ParticleCloud style=		"splash" lifetime=		"20"  emitDuration=	"60" emitRate=		"30-37" emitSpeed=		"1-6" particleLifetime="5"
						>
					<ParticleEffect>
						<Particle style=		"plain" maxWidth=		"1-2" primaryColor="#0080ff"  secondaryColor="#80c0ff"
								/>
					</ParticleEffect>
				</ParticleCloud>
			</Effect>

			<Effect
					sound="&snArmorHit1;">
				<ParticleCloud
						style=			"splash" 
						lifetime=		"20" 
						emitDuration=	"60"
						emitRate=		"40-50"
						emitSpeed=		"1-6"
						particleLifetime="5"
						>
					<ParticleEffect>
						<Particle style=		"plain" maxWidth=	"1-2" primaryColor="#0080ff"  secondaryColor="#80c0ff"
								/>
					</ParticleEffect>
				</ParticleCloud>
			</Effect>
		</Variants>
	</Effect>


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Shrike
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Fri May 08, 2015 3:31 am

JohnBWatson wrote:Looks perfect IMO. I could see that working out well.
Eh...it's a good new effect. Very definitely. But it's a good new effect. It'd look a lot better on a new weapon than on what's already a unique weapon.


Still, George is apparently planning to look at weapon effects in the future, so we might get a new effect regardless.
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PM
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Sat May 09, 2015 5:27 pm

I prefer the current classic star cannon effect over the proposed replacements.
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Atarlost
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Sat May 09, 2015 8:15 pm

PM wrote:I prefer the current classic star cannon effect over the proposed replacements.
I do too. It's a nice looking small scale sparkly and attaching that to the wavy ion bolts overwhelms it.
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FourFire
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Sat May 09, 2015 8:21 pm

I have to honest, I agree with both PM and Atarlost here, the old effect is pretty neat, however I could see this effect being used with some new weapon in the future.
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Sat May 09, 2015 8:42 pm

 I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.)
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Sat May 09, 2015 10:12 pm

Novak: If you're trying to do this for a mod you might as well do whatever you want because appeasing is hard.
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Mon May 11, 2015 4:33 am

sun1404 wrote:That looks better, but I think it should be smaller. Less than half the current length. The Katana fires rather fast, and long projectiles wouldn't look so good.
I have tried a great deal of devices, many are no longer available because in the end, they were junk....

However...What I have always found unpleasant is the lack of style and punch to weapons available to us, while the SAME manufacturers are supplying our enemies with Totally Classy stuff.

if you can make the Katana Classier then the factory - I would be Honored to have it on my ship.
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Novak 67
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Fri May 15, 2015 4:17 pm

AssumedPseudonym wrote: I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.)
Fine, I made it very similar for you, here it is.
Screen Shot 2015-05-16 at 12.13.18 am.png
Screen Shot 2015-05-16 at 12.13.18 am.png (16.16 KiB) Viewed 1551 times
And code:

Code: Select all

<Starburst style=         "plain" spikeCount=      "5" spikeLength=   "15" primaryColor=      "#00ccff" secondaryColor=      "#40ccff" />
<Ray  style="smooth"  shape="tapered"  length="90"  width="6"  primaryColor="#00ccff"  secondaryColor="#40ccff"  intensity="15" />

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