New katana star effect pt. 2

Post ideas & suggestions you have pertaining to the game here.
Post Reply
Novak 67
Miner
Miner
Posts: 40
Joined: Wed Mar 11, 2015 1:46 pm
Location: Training himself to create better mods

How about this, I just polished things up, so it got the colour, yet somewhat more like the old look. I just made a wavy effect so it does not look like an laser projectile and more like an ion shot.
Screen Shot 2015-05-07 at 10.14.39 pm.png
Screen Shot 2015-05-07 at 10.14.39 pm.png (31.63 KiB) Viewed 6751 times
User avatar
sun1404
Militia Captain
Militia Captain
Posts: 527
Joined: Thu Nov 03, 2011 10:32 am
Location: Heretic. (Finally!)

That looks better, but I think it should be smaller. Less than half the current length. The Katana fires rather fast, and long projectiles wouldn't look so good.
Yes, look at my avatar, I have a wyvera type ship.
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

I agree. Shorter and a tad thinner, but otherwise quite good.
Novak 67
Miner
Miner
Posts: 40
Joined: Wed Mar 11, 2015 1:46 pm
Location: Training himself to create better mods

JohnBWatson wrote:I agree. Shorter and a tad thinner, but otherwise quite good.
Oh, ok, How about this I just adjusted the length form 150 to 90 to make it shorter.
Screen Shot 2015-05-08 at 8.29.37 am.png
Screen Shot 2015-05-08 at 8.29.37 am.png (20.83 KiB) Viewed 6727 times
But this time I got help from my siblings for this


Anyways, here is the code for it, (It includes hit effect)

Code: Select all

<ItemType UNID="&itDualIonPartCan;"
 
        attributes=			"majorItem, notrandom, speciality, energyWeapon, tinkers"
        
        
			name=				"Dual katana star cannon"
			level=				"9"
			frequency=			"notrandom"

			value=				"97000"
			mass=				"5000"
			  
			description=		"A modified ionized star cannon that has a linked fire with another ionized star cannon"
        
        >
    
<Image imageID="&rsItemsEI1;" imageX="96" imageY="96" imageWidth="96" imageHeight="96"/>
 
  <Weapon
            type=                  "beam"
            
            configuration=		"dual"
            damage=				"ion:4d10"
			fireRate=			"14"
			lifetime=			"60"
			passthrough=		"75"
			poweruse=           "175"
			
			
            
			
			hitEffect=			"&efKatanaStarHitDefault;"
			sound=				"&snLaserCannon;"
            >
            
        <Effect> 
        
        <Starburst style=			"plain" spikeCount=		"5" spikeLength=	"15" primaryColor=		"#0080ff" secondaryColor=		"#80c0ff" />
		<Ray  style="wavy"  shape="tapered"  length="90"  width="24"  primaryColor="#0080ff"  secondaryColor="#80c0ff"  intensity="15" />
            
        </Effect>
    
    </Weapon>          
            
</Itemtype>

<Effect UNID="&efKatanaStarHitDefault;">
		<Variants>
			<Effect maxValue="0">
				<ParticleCloud style=		"splash" lifetime=		"15" emitDuration=	"5" emitRate=	"10" emitSpeed=			"5-10" particleLifetime=	"10"
						>
					<ParticleEffect>
						<Particle style=	"plain" minWidth=		"1" maxWidth=		"3" primaryColor="#0080ff"  secondaryColor="#80c0ff"/>
					</ParticleEffect>
				</ParticleCloud>
			</Effect>
			
			<Effect maxValue="46" 
					sound="&snArmorHit1;">
				<ParticleCloud style=		"splash" lifetime=	"20"  emitDuration=	"60" emitRate=		"20-25" emitSpeed=		"1-6" particleLifetime="4"
						>
					<ParticleEffect>
						<Particle style=		"plain" maxWidth=	"1-2" primaryColor="#0080ff"  secondaryColor="#80c0ff" />
					</ParticleEffect>
				</ParticleCloud>
			</Effect>
			
			<Effect maxValue="69" 
					sound="&snArmorHit1;">
				<ParticleCloud style=		"splash" lifetime=		"20"  emitDuration=	"60" emitRate=		"30-37" emitSpeed=		"1-6" particleLifetime="5"
						>
					<ParticleEffect>
						<Particle style=		"plain" maxWidth=		"1-2" primaryColor="#0080ff"  secondaryColor="#80c0ff"
								/>
					</ParticleEffect>
				</ParticleCloud>
			</Effect>

			<Effect
					sound="&snArmorHit1;">
				<ParticleCloud
						style=			"splash" 
						lifetime=		"20" 
						emitDuration=	"60"
						emitRate=		"40-50"
						emitSpeed=		"1-6"
						particleLifetime="5"
						>
					<ParticleEffect>
						<Particle style=		"plain" maxWidth=	"1-2" primaryColor="#0080ff"  secondaryColor="#80c0ff"
								/>
					</ParticleEffect>
				</ParticleCloud>
			</Effect>
		</Variants>
	</Effect>
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2801
Joined: Mon Aug 17, 2009 4:27 am

JohnBWatson wrote:Looks perfect IMO. I could see that working out well.
Eh...it's a good new effect. Very definitely. But it's a good new effect. It'd look a lot better on a new weapon than on what's already a unique weapon.


Still, George is apparently planning to look at weapon effects in the future, so we might get a new effect regardless.
Mischievous local moderator. She/Her pronouns.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

I prefer the current classic star cannon effect over the proposed replacements.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

PM wrote:I prefer the current classic star cannon effect over the proposed replacements.
I do too. It's a nice looking small scale sparkly and attaching that to the wavy ion bolts overwhelms it.
Literally is the new Figuratively
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

I have to honest, I agree with both PM and Atarlost here, the old effect is pretty neat, however I could see this effect being used with some new weapon in the future.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.)
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Novak: If you're trying to do this for a mod you might as well do whatever you want because appeasing is hard.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

sun1404 wrote:That looks better, but I think it should be smaller. Less than half the current length. The Katana fires rather fast, and long projectiles wouldn't look so good.
I have tried a great deal of devices, many are no longer available because in the end, they were junk....

However...What I have always found unpleasant is the lack of style and punch to weapons available to us, while the SAME manufacturers are supplying our enemies with Totally Classy stuff.

if you can make the Katana Classier then the factory - I would be Honored to have it on my ship.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Novak 67
Miner
Miner
Posts: 40
Joined: Wed Mar 11, 2015 1:46 pm
Location: Training himself to create better mods

AssumedPseudonym wrote: I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.)
Fine, I made it very similar for you, here it is.
Screen Shot 2015-05-16 at 12.13.18 am.png
Screen Shot 2015-05-16 at 12.13.18 am.png (16.16 KiB) Viewed 6595 times
And code:

Code: Select all

<Starburst style=         "plain" spikeCount=      "5" spikeLength=   "15" primaryColor=      "#00ccff" secondaryColor=      "#40ccff" />
<Ray  style="smooth"  shape="tapered"  length="90"  width="6"  primaryColor="#00ccff"  secondaryColor="#40ccff"  intensity="15" />
Post Reply