How about this, I just polished things up, so it got the colour, yet somewhat more like the old look. I just made a wavy effect so it does not look like an laser projectile and more like an ion shot.
New katana star effect pt. 2
That looks better, but I think it should be smaller. Less than half the current length. The Katana fires rather fast, and long projectiles wouldn't look so good.
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I agree. Shorter and a tad thinner, but otherwise quite good.
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Oh, ok, How about this I just adjusted the length form 150 to 90 to make it shorter.JohnBWatson wrote:I agree. Shorter and a tad thinner, but otherwise quite good.
But this time I got help from my siblings for this
Anyways, here is the code for it, (It includes hit effect)
Code: Select all
<ItemType UNID="&itDualIonPartCan;"
attributes= "majorItem, notrandom, speciality, energyWeapon, tinkers"
name= "Dual katana star cannon"
level= "9"
frequency= "notrandom"
value= "97000"
mass= "5000"
description= "A modified ionized star cannon that has a linked fire with another ionized star cannon"
>
<Image imageID="&rsItemsEI1;" imageX="96" imageY="96" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
configuration= "dual"
damage= "ion:4d10"
fireRate= "14"
lifetime= "60"
passthrough= "75"
poweruse= "175"
hitEffect= "&efKatanaStarHitDefault;"
sound= "&snLaserCannon;"
>
<Effect>
<Starburst style= "plain" spikeCount= "5" spikeLength= "15" primaryColor= "#0080ff" secondaryColor= "#80c0ff" />
<Ray style="wavy" shape="tapered" length="90" width="24" primaryColor="#0080ff" secondaryColor="#80c0ff" intensity="15" />
</Effect>
</Weapon>
</Itemtype>
<Effect UNID="&efKatanaStarHitDefault;">
<Variants>
<Effect maxValue="0">
<ParticleCloud style= "splash" lifetime= "15" emitDuration= "5" emitRate= "10" emitSpeed= "5-10" particleLifetime= "10"
>
<ParticleEffect>
<Particle style= "plain" minWidth= "1" maxWidth= "3" primaryColor="#0080ff" secondaryColor="#80c0ff"/>
</ParticleEffect>
</ParticleCloud>
</Effect>
<Effect maxValue="46"
sound="&snArmorHit1;">
<ParticleCloud style= "splash" lifetime= "20" emitDuration= "60" emitRate= "20-25" emitSpeed= "1-6" particleLifetime="4"
>
<ParticleEffect>
<Particle style= "plain" maxWidth= "1-2" primaryColor="#0080ff" secondaryColor="#80c0ff" />
</ParticleEffect>
</ParticleCloud>
</Effect>
<Effect maxValue="69"
sound="&snArmorHit1;">
<ParticleCloud style= "splash" lifetime= "20" emitDuration= "60" emitRate= "30-37" emitSpeed= "1-6" particleLifetime="5"
>
<ParticleEffect>
<Particle style= "plain" maxWidth= "1-2" primaryColor="#0080ff" secondaryColor="#80c0ff"
/>
</ParticleEffect>
</ParticleCloud>
</Effect>
<Effect
sound="&snArmorHit1;">
<ParticleCloud
style= "splash"
lifetime= "20"
emitDuration= "60"
emitRate= "40-50"
emitSpeed= "1-6"
particleLifetime="5"
>
<ParticleEffect>
<Particle style= "plain" maxWidth= "1-2" primaryColor="#0080ff" secondaryColor="#80c0ff"
/>
</ParticleEffect>
</ParticleCloud>
</Effect>
</Variants>
</Effect>
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Looks perfect IMO. I could see that working out well.
Eh...it's a good new effect. Very definitely. But it's a good new effect. It'd look a lot better on a new weapon than on what's already a unique weapon.JohnBWatson wrote:Looks perfect IMO. I could see that working out well.
Still, George is apparently planning to look at weapon effects in the future, so we might get a new effect regardless.
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I prefer the current classic star cannon effect over the proposed replacements.
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I do too. It's a nice looking small scale sparkly and attaching that to the wavy ion bolts overwhelms it.PM wrote:I prefer the current classic star cannon effect over the proposed replacements.
Literally is the new Figuratively
I have to honest, I agree with both PM and Atarlost here, the old effect is pretty neat, however I could see this effect being used with some new weapon in the future.
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I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.)
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I have tried a great deal of devices, many are no longer available because in the end, they were junk....sun1404 wrote:That looks better, but I think it should be smaller. Less than half the current length. The Katana fires rather fast, and long projectiles wouldn't look so good.
However...What I have always found unpleasant is the lack of style and punch to weapons available to us, while the SAME manufacturers are supplying our enemies with Totally Classy stuff.
if you can make the Katana Classier then the factory - I would be Honored to have it on my ship.
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Fine, I made it very similar for you, here it is. And code:AssumedPseudonym wrote: I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.)
Code: Select all
<Starburst style= "plain" spikeCount= "5" spikeLength= "15" primaryColor= "#00ccff" secondaryColor= "#40ccff" />
<Ray style="smooth" shape="tapered" length="90" width="6" primaryColor="#00ccff" secondaryColor="#40ccff" intensity="15" />