Shrike wrote:Looks reasonable in general. I'd be cautious about the Barbary though......although EMP is criminally under-used ingame right now, that's because it's not a very nice mechanic. Barbaries have also never been a charon ship before.
Barbaries are used in the EP missions where they escort Charon frigates at higher levels. Admittedly the missions don’t explicitly call them Charon pirates...
Shrike wrote:Drakes as ambushers makes sense. One thing that might be an issue is the top speed of the freighter....I don't know if an EI100 or 7000 can outrun a drake, but if they can then the ambush should be advanced gunships (corsair-II or Viking-II leaders with some corsair escorts) or a frigate+gunship encounter instead. Drakes would be good against the Antares though.
Only the EI200 can outrun a Drake, but the EI100 and EI7000 have the same top speed. Although with the default AI the frigates almost never chase the freighters (I’ve never seen it happen) so top speed doesn’t really matter. Looking at the original code the only time a frigate will start chasing is if:
- It has one or zero raiders left
- Freighter top speed <= 12
- Cargo value is > 100k
- A random roll based on cargo value is passed
As the frigate will summon a new set of raiders if it has less than 3 the above conditions are quite difficult to meet.
I was considering adding ‘elite’ Viking-II (or just Viking-IIIs) to act as raid leaders for the initial missions.
JohnBWatson wrote:If it hasn't been done already, it makes sense to lock Corsair Is to attacking the very lightest two freighters only, given that that's the only time they have a chance. When escorting frigates, they tend to be absolutely useless save for blocking the frigate's fire.
I definitely do need to create more ship tables though as the Korolov / Charon missions all occur in the first three levels. Most of the logic is tied to cargo value, so I’ll try using harder shiptables for higher value cargos. That way Corsair-Is will mostly appear in the early apprentice missions