rearrange ship configuration

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Atarlost
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Sun Aug 02, 2015 1:03 pm

With weapons, shields, and everything else on three different screens it's more of a pain than it needs to be to count device slots. There's enough screen real estate to fit everything -- or at least everything but the armor -- on one screen if we sacrifice the fancy arrangement. Setting the square icon blocks in rows by type would make good use of screen width.

If weapons are displayed positionally they can also appear on their own screen, but they don't appear to be for the default playerships and having them also appear on the all devices screen would make it easier to count slots.
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Sun Aug 02, 2015 2:15 pm

I would like to be able to set weapon icon location for weapon mounts of various ships (for Playership Drones) if it is possible.
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JohnBWatson
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Tue Aug 04, 2015 2:58 pm

Pairing armor and shields is reasonable due to how they work, and the current configuration is a lot more intuitive than what you suggest.

I could support having weapons and devices paired up, however. Keeping dedicated weapon slots in a row on the top, dedicated armor slots in a row on the bottom, and the rest in the middle, shifting to either side then occupied, would be helpful to newbies and people trying out new ships.

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Atarlost
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Wed Aug 05, 2015 11:35 pm

JohnBWatson wrote:Pairing armor and shields is reasonable due to how they work, and the current configuration is a lot more intuitive than what you suggest.

I could support having weapons and devices paired up, however. Keeping dedicated weapon slots in a row on the top, dedicated armor slots in a row on the bottom, and the rest in the middle, shifting to either side then occupied, would be helpful to newbies and people trying out new ships.
It's important to know your total power needs, determined by adding up the standby draws of all devices, the peak draw of devices not under your control (like shields), and the highest combination of peak draws of devices under your control you expect to use at the same time. It's important to know how many slots you actually have free, determined by counting slots.

If you absolutely must see your shield and armor at the same time it can appear on both screens, but it's important that all devices appear together on one screen.
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AssumedPseudonym
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Wed Aug 05, 2015 11:44 pm

Atarlost wrote:If you absolutely must see your shield and armor at the same time it can appear on both screens, but it's important that all devices appear together on one screen.
 I’d prefer it that way, personally. I like being able to manage all of my major defensive attributes at the same time.
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Thu Aug 06, 2015 3:39 am

Even if they were all on the same screen, you couldn't determine your number of free slots by counting because all the specialized slots have to be shown whether they're full or empty and there has to be an empty generic slot to install slotless devices (including side-mounted weapons). That's why it tells you how many slots you have free in the ship stats on the dock services and ship status screens.

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Mon Aug 10, 2015 4:03 pm

Some armor use power too: Rasiermesser's powered armor in the standard game and derivatives in mods.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v7 (Beta): (OUTDATED!) Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Work in progress... Playership Drones v8: Work just started! Details to come later...

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