This might help, but it doesn't really resolve the balance issues with compartments. Currently, they can be summarized as, "it takes x hits to destroy a compartment, except with many missiles and some mid- to late-game matter weapons, which do a percentage of their shot damage." There's no value of x which is reasonable for both high-WMD and low- or non-WMD weapons, or fixes the issue of making fire rate extra important, regardless of shot damage. Reducing compartment hp and distributing WMD more evenly across levels doesn't remove the near necessity of using high-WMD weapons against tough targets or provide any incentive to use non-WMD weapons, especially when high-WMD weapons are often just as good or better in other ways (like overall DPS and range).george moromisato wrote:3. Concurrently with these changes, I also expect to do something about WMD (more WMD at lower levels), ...
5. Post Alpha 1 (maybe Alpha 2) I intend to also revamp station defenses. HPs are a little low right now, and they need to have better long range defenses (at minimum, guards should have a bigger radius).
6. Post Alpha 1 (maybe Alpha 2) I also intend to do something about compartments. I'm leaning towards the proposal of supporting multiple armor segments per location (and lowering compartment HPs).
That's why I keep suggesting changing the WMD damage adjustment table to make compartment damage related to shot damage for all weapons.
If compartments are fixed, then I'm not opposed to giving capital ships a multiplier to their armor health to compensate, as long as it's reasonable (i.e. not more than 2x unless it's carefully considered on a case-by-case basis taking what armor they're using into account).
Stations are currently much easier to kill than capital ships. Again assuming compartments are fixed, stations could be made more like capitals, with layers of armor and compartments underneath. However, there's no point in making them too tough, since that just further incentivizes bombarding them from beyond their own weapons' range. To really protect them better, their guards would generally need to be more powerful, faster, and smarter.