[EP] Dynamic exchange rates using stock market - esque code

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JohnBWatson
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I think it might be interesting if the exchange rates used in Eternity Port would change based on how the interaction between the warring powers was panning out, devaluing the currency of factions that have lost stations or are facing political difficulties due to the outcome of missions, while increasing the value of a faction's currency when a mission ends in its favor. This could make the trading posts more interesting to deal with and add more depth to the secondary conflict of the expansion. The system used here could be similar to that of CC's stock market due to the inherent similarities between currency speculation and stock trading, meaning minimal new code would be needed.

For example:

NAU espionage mission could devalue the target faction's currency if successful.

UAS shipping mission could raise the value of target faction's currency and slightly devalue the raider's currency if successful, and do the opposite if failed.

ED and APD campaign missions would devalue the opposing faction's currency and raise the value of the player's faction's currency upon being won, at a rate proportional to the mission number. Failure would have the opposite effect.
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Song
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Given that the stock market in CC is prone to crashing and has some really significant exploits.....this is a reasonable idea, but might go horribly, horribly wrong depending on how it's coded in.
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